.. _program_listing_file__tmp_ws_src_smacc2_smacc2_sm_reference_library_sm_dance_bot_warehouse_include_sm_dance_bot_warehouse_states_s_pattern_states_sti_spattern_rotate_3.hpp: Program Listing for File sti_spattern_rotate_3.hpp ================================================== |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/smacc2/smacc2_sm_reference_library/sm_dance_bot_warehouse/include/sm_dance_bot_warehouse/states/s_pattern_states/sti_spattern_rotate_3.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp // Copyright 2021 RobosoftAI Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /***************************************************************************************************************** * * Authors: Pablo Inigo Blasco, Brett Aldrich * ******************************************************************************************************************/ namespace sm_dance_bot_warehouse { namespace s_pattern_states { // STATE DECLARATION struct StiSPatternRotate3 : smacc2::SmaccState { using SmaccState::SmaccState; // TRANSITION TABLE typedef mpl::list< Transition, StiSPatternForward3> , Transition, StiSPatternRotate3> >reactions; // STATE FUNCTIONS static void staticConfigure() {} void runtimeConfigure() { auto & superstate = this->context(); RCLCPP_INFO( getLogger(), "[StiSPatternRotate] SpatternRotate rotate: SS current iteration: %d/%d", superstate.iteration_count, SS::total_iterations()); float offset = 90; // float angle = 0; // if (superstate.direction() == TDirection::LEFT) // angle = -90 - offset; // else // angle = +90 + offset; // this->configure(angle); if (superstate.direction() == TDirection::RIGHT) { // - offset because we are looking to the north and we have to turn clockwise this->configure(0 - offset); } else { // - offset because we are looking to the south and we have to turn counter-clockwise this->configure(180 + offset); } this->configure(); this->configure(); } }; } // namespace s_pattern_states } // namespace sm_dance_bot_warehouse