.. _program_listing_file__tmp_ws_src_hpp-fcl_include_hpp_fcl_math_transform.h: Program Listing for File transform.h ==================================== |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/hpp-fcl/include/hpp/fcl/math/transform.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Software License Agreement (BSD License) * * Copyright (c) 2011-2014, Willow Garage, Inc. * Copyright (c) 2014-2015, Open Source Robotics Foundation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Open Source Robotics Foundation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef HPP_FCL_TRANSFORM_H #define HPP_FCL_TRANSFORM_H #include namespace hpp { namespace fcl { typedef Eigen::Quaternion Quaternion3f; static inline std::ostream& operator<<(std::ostream& o, const Quaternion3f& q) { o << "(" << q.w() << " " << q.x() << " " << q.y() << " " << q.z() << ")"; return o; } class HPP_FCL_DLLAPI Transform3f { Matrix3f R; Vec3f T; public: Transform3f() { setIdentity(); // set matrix_set true } static Transform3f Identity() { return Transform3f(); } template Transform3f(const Eigen::MatrixBase& R_, const Eigen::MatrixBase& T_) : R(R_), T(T_) {} template Transform3f(const Quaternion3f& q_, const Eigen::MatrixBase& T_) : R(q_.toRotationMatrix()), T(T_) {} Transform3f(const Matrix3f& R_) : R(R_), T(Vec3f::Zero()) {} Transform3f(const Quaternion3f& q_) : R(q_), T(Vec3f::Zero()) {} Transform3f(const Vec3f& T_) : R(Matrix3f::Identity()), T(T_) {} Transform3f(const Transform3f& tf) : R(tf.R), T(tf.T) {} Transform3f& operator=(const Transform3f& tf) { R = tf.R; T = tf.T; return *this; } inline const Vec3f& getTranslation() const { return T; } inline const Vec3f& translation() const { return T; } inline Vec3f& translation() { return T; } inline const Matrix3f& getRotation() const { return R; } inline const Matrix3f& rotation() const { return R; } inline Matrix3f& rotation() { return R; } inline Quaternion3f getQuatRotation() const { return Quaternion3f(R); } template inline void setTransform(const Eigen::MatrixBase& R_, const Eigen::MatrixBase& T_) { R.noalias() = R_; T.noalias() = T_; } inline void setTransform(const Quaternion3f& q_, const Vec3f& T_) { R = q_.toRotationMatrix(); T = T_; } template inline void setRotation(const Eigen::MatrixBase& R_) { R.noalias() = R_; } template inline void setTranslation(const Eigen::MatrixBase& T_) { T.noalias() = T_; } inline void setQuatRotation(const Quaternion3f& q_) { R = q_.toRotationMatrix(); } template inline Vec3f transform(const Eigen::MatrixBase& v) const { return R * v + T; } inline Transform3f& inverseInPlace() { R.transposeInPlace(); T = -R * T; return *this; } inline Transform3f inverse() { return Transform3f(R.transpose(), -R.transpose() * T); } inline Transform3f inverseTimes(const Transform3f& other) const { return Transform3f(R.transpose() * other.R, R.transpose() * (other.T - T)); } inline const Transform3f& operator*=(const Transform3f& other) { T += R * other.T; R *= other.R; return *this; } inline Transform3f operator*(const Transform3f& other) const { return Transform3f(R * other.R, R * other.T + T); } inline bool isIdentity( const FCL_REAL& prec = Eigen::NumTraits::dummy_precision()) const { return R.isIdentity(prec) && T.isZero(prec); } inline void setIdentity() { R.setIdentity(); T.setZero(); } bool operator==(const Transform3f& other) const { return R == other.R && (T == other.getTranslation()); } bool operator!=(const Transform3f& other) const { return !(*this == other); } EIGEN_MAKE_ALIGNED_OPERATOR_NEW }; template inline Quaternion3f fromAxisAngle(const Eigen::MatrixBase& axis, FCL_REAL angle) { return Quaternion3f(Eigen::AngleAxis(angle, axis)); } } // namespace fcl } // namespace hpp #endif