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/*!*******************************************************************************************
* \file as2_basic_behavior.hpp
* \brief Aerostack2 basic behavior virtual class header file.
* \authors Miguel Fernández Cortizas
* Pedro Arias Pérez
* David Pérez Saura
* Rafael Pérez Seguí
* \copyright Copyright (c) 2022 Universidad Politécnica de Madrid
* All Rights Reserved
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
********************************************************************************/
#ifndef AS2_BASIC_BEHAVIOR_HPP_
#define AS2_BASIC_BEHAVIOR_HPP_
#include <chrono>
#include <cmath>
#include <memory>
#include <string>
#include "as2_core/aerial_platform.hpp"
#include "as2_core/node.hpp"
#include "as2_core/sensor.hpp"
#include "as2_msgs/msg/thrust.hpp"
#include "geometry_msgs/msg/pose_stamped.hpp"
#include "geometry_msgs/msg/twist_stamped.hpp"
#include "nav_msgs/msg/odometry.hpp"
#include "rclcpp_action/rclcpp_action.hpp"
#include "sensor_msgs/msg/battery_state.hpp"
#include "sensor_msgs/msg/imu.hpp"
namespace as2 {
template <class MessageT>
class BasicBehavior : public as2::Node {
public:
using GoalHandleAction = rclcpp_action::ServerGoalHandle<MessageT>;
BasicBehavior(const std::string &name) : Node(name) {
this->action_server_ = rclcpp_action::create_server<MessageT>(
this, this->generate_global_name(name),
std::bind(&BasicBehavior::handleGoal, this, std::placeholders::_1, std::placeholders::_2),
std::bind(&BasicBehavior::handleCancel, this, std::placeholders::_1),
std::bind(&BasicBehavior::handleAccepted, this, std::placeholders::_1));
};
public:
virtual rclcpp_action::GoalResponse onAccepted(
const std::shared_ptr<const typename MessageT::Goal> goal) = 0;
virtual rclcpp_action::CancelResponse onCancel(
const std::shared_ptr<GoalHandleAction> goal_handle) = 0;
virtual void onExecute(
const std::shared_ptr<GoalHandleAction> goal_handle) = 0; // return true when finished
private:
rclcpp_action::GoalResponse handleGoal(const rclcpp_action::GoalUUID &uuid,
std::shared_ptr<const typename MessageT::Goal> goal) {
RCLCPP_DEBUG(this->get_logger(), "Received goal request with UUID: %d", uuid);
return onAccepted(goal);
}
rclcpp_action::CancelResponse handleCancel(const std::shared_ptr<GoalHandleAction> goal_handle) {
RCLCPP_INFO(this->get_logger(), "Request to cancel goal received");
return onCancel(goal_handle);
};
// TODO: explore the use of Timers instead std::thread
void handleAccepted(const std::shared_ptr<GoalHandleAction> goal_handle) {
// this needs to return quickly to avoid blocking the executor, so spin up a new thread
if (execution_thread_.joinable()) {
execution_thread_.join();
}
execution_thread_ =
std::thread(std::bind(&BasicBehavior::onExecute, this, std::placeholders::_1), goal_handle);
};
private:
std::thread execution_thread_;
typename rclcpp_action::Server<MessageT>::SharedPtr action_server_;
}; // BasicBehavior class
} // end namespace as2
#endif