Changelog for package jsk_interactive
1.0.12 (2014-09-23)
1.0.11 (2014-09-22)
1.0.10 (2014-09-13)
1.0.9 (2014-09-07)
1.0.8 (2014-09-04)
1.0.7 (2014-08-06)
1.0.6 (2014-07-14)
- add grasp method
- Contributors: Yusuke Furuta
1.0.5 (2014-06-29)
- add load-ros-manifest jsk_interactive_marker
- Contributors: Yusuke Furuta
1.0.4 (2014-05-31)
- jsk_interactive: catkinize
- Contributors: Kei Okada
1.0.3 (2014-05-22)
1.0.2 (2014-05-21)
1.0.1 (2014-05-20)
1.0.0 (2014-05-17)
0.0.3 (2014-05-15 14:00)
0.0.2 (2014-05-15 11:06)
- add controller to move base
- add service to get joint state
- add callback to move gripper
- fix torso angle bag when receive joint state
- add robot spin once in loop
- modify joint-interaface in order to use other robot
- add interaface to move real robot run in robot
- not use (model2real) in initialization
- move to special pose (fg reset-manip-pose)
- don't reset robot pose when initialization
- don't use x::window-main-one when display doesn't exist
- wait until tf is published
- enable to select whether make irtviewer or not in interactive marker files
- do not make viewr in atals-im-main.l
- do not make viewer in atals-joint.l
- change frame-id from odom to map
- modify caliculation of tf from odom to marker
- add plan and execute mode
- we can select Arm Ik , Torso Ik or Fullbody Ik
- add .rviz for atlas_joint_marker
- Use package:// instead of file:// to designate mesh file name
- refactor atlas-joint.l in jsk_interactive
- merge joint-controll to robot-im.l
- change the folder of lisp code
- mv file for control joint
- mv euslisp file from scripts to euslisp
- add robot joint marker control
- ik including base for pr2
- pr2 moves when interactive model moves
- add finger interactive marker
- use torso when solving IK
- Can change headmode (Automatic or by Hand)
- use defined value by msg
- add head-marker callback
- add jsk_interactive_markers/ by yusuke furuta
- Contributors: Yusuke Furuta, Kei Okada, Masaki Murooka