tabletop_collision_map_processing::CollisionMapInterface Member List
This is the complete list of members for tabletop_collision_map_processing::CollisionMapInterface, including all inherited members.
attached_object_pub_tabletop_collision_map_processing::CollisionMapInterface [private]
cluster_bounding_box2_3d_client_tabletop_collision_map_processing::CollisionMapInterface [private]
cluster_bounding_box2_client_tabletop_collision_map_processing::CollisionMapInterface [private]
cluster_bounding_box_3d_client_tabletop_collision_map_processing::CollisionMapInterface [private]
cluster_bounding_box_client_tabletop_collision_map_processing::CollisionMapInterface [private]
collision_box_size_tabletop_collision_map_processing::CollisionMapInterface [private]
collision_object_current_id_tabletop_collision_map_processing::CollisionMapInterface [private]
collision_object_pub_tabletop_collision_map_processing::CollisionMapInterface [private]
CollisionMapInterface()tabletop_collision_map_processing::CollisionMapInterface
connections_established_tabletop_collision_map_processing::CollisionMapInterface [private]
connectionsEstablished(ros::Duration timeout)tabletop_collision_map_processing::CollisionMapInterface
connectionsPresent()tabletop_collision_map_processing::CollisionMapInterface [private]
connectServices()tabletop_collision_map_processing::CollisionMapInterface [private]
extendBoundingBoxZToTable(const tabletop_object_detector::Table &table, geometry_msgs::PoseStamped &pose_stamped, geometry_msgs::Vector3 &dimensions)tabletop_collision_map_processing::CollisionMapInterface
get_model_mesh_srv_tabletop_collision_map_processing::CollisionMapInterface [private]
getClusterBoundingBox(const sensor_msgs::PointCloud &cluster, geometry_msgs::PoseStamped &pose_stamped, geometry_msgs::Vector3 &dimensions)tabletop_collision_map_processing::CollisionMapInterface
getClusterBoundingBox(const sensor_msgs::PointCloud2 &cluster, geometry_msgs::PoseStamped &pose_stamped, geometry_msgs::Vector3 &dimensions)tabletop_collision_map_processing::CollisionMapInterface
getClusterBoundingBox3D(const sensor_msgs::PointCloud &cluster, geometry_msgs::PoseStamped &pose_stamped, geometry_msgs::Vector3 &dimensions)tabletop_collision_map_processing::CollisionMapInterface
getClusterBoundingBox3D(const sensor_msgs::PointCloud2 &cluster, geometry_msgs::PoseStamped &pose_stamped, geometry_msgs::Vector3 &dimensions)tabletop_collision_map_processing::CollisionMapInterface
getMeshFromDatabasePose(const household_objects_database_msgs::DatabaseModelPose &model_pose, arm_navigation_msgs::Shape &mesh)tabletop_collision_map_processing::CollisionMapInterface [private]
getNextObjectName()tabletop_collision_map_processing::CollisionMapInterface [private]
point_skip_num_tabletop_collision_map_processing::CollisionMapInterface [private]
priv_nh_tabletop_collision_map_processing::CollisionMapInterface [private]
processCollisionGeometryForBoundingBox(const object_manipulation_msgs::ClusterBoundingBox &box, std::string &collision_name)tabletop_collision_map_processing::CollisionMapInterface
processCollisionGeometryForCluster(const sensor_msgs::PointCloud &cluster, std::string &collision_name, float collision_size=-1.0)tabletop_collision_map_processing::CollisionMapInterface
processCollisionGeometryForObject(const household_objects_database_msgs::DatabaseModelPose &model_pose, std::string &collision_name)tabletop_collision_map_processing::CollisionMapInterface
processCollisionGeometryForObjectAsBoundingBox(const household_objects_database_msgs::DatabaseModelPose &model_pose, std::string &collision_name)tabletop_collision_map_processing::CollisionMapInterface
processCollisionGeometryForTable(const tabletop_object_detector::Table &table, std::string table_collision_name)tabletop_collision_map_processing::CollisionMapInterface
removeCollisionModel(std::string collision_name)tabletop_collision_map_processing::CollisionMapInterface
resetAttachedModels()tabletop_collision_map_processing::CollisionMapInterface
resetCollisionId(int id=0)tabletop_collision_map_processing::CollisionMapInterface [inline]
resetCollisionModels()tabletop_collision_map_processing::CollisionMapInterface
root_nh_tabletop_collision_map_processing::CollisionMapInterface [private]
table_thickness_tabletop_collision_map_processing::CollisionMapInterface [private]


tabletop_collision_map_processing
Author(s): Matei Ciocarlie
autogenerated on Mon Oct 6 2014 11:47:36