rtc::Transform2D< T > Member List
This is the complete list of members for rtc::Transform2D< T >, including all inherited members.
add(const Mat< T, M, N > &m)rtc::Mat< T, M, M >
add(const T a)rtc::Mat< T, M, M >
apply(Vec2< T > &v) const rtc::Transform2D< T > [inline]
apply(const Vec2< T > &v) const rtc::Transform2D< T > [inline]
choleskyDecomp()rtc::SMat< T, 3 >
choleskyDecomp(SMat< T, M > &r)rtc::SMat< T, 3 >
choleskySolve(Vec< T, M > &b)rtc::SMat< T, 3 >
compareTo(const Mat< T, M, N > &m) constrtc::Mat< T, M, M >
covarianceMatrixOfRows() constrtc::Mat< T, M, M >
det() const rtc::SMat3< T > [inline]
equalTo(const Mat< T, M, N > &m, const T tol=T(0)) constrtc::Mat< T, M, M >
fromCols(const Vec3< T > &v0, const Vec3< T > &v1, const Vec3< T > &v2)rtc::SMat3< T > [inline, static]
fromRows(const Vec3< T > &v0, const Vec3< T > &v1, const Vec3< T > &v2)rtc::SMat3< T > [inline, static]
get(Rotation2D< T > &rot, Vec2< T > &trans) const rtc::Transform2D< T > [inline]
get(T &theta, T &dx, T &dy) const rtc::Transform2D< T > [inline]
getCol(int c) constrtc::Mat< T, M, M >
getDiag()rtc::SMat< T, 3 >
getRot() const rtc::Transform2D< T > [inline]
getRot(T &dtheta) const rtc::Transform2D< T > [inline]
getRow(int r) constrtc::Mat< T, M, M >
getSubMat(const int i, const int j)rtc::Mat< T, M, M >
getTrans() const rtc::Transform2D< T > [inline]
getTrans(T &dx, T &dy) const rtc::Transform2D< T > [inline]
interpolate(const float i, const float j) constrtc::Mat< T, M, M >
invert()rtc::SMat3< T > [inline]
inverted() const rtc::Transform2D< T > [inline]
leftMultiply(const SMat< T, M > &m)rtc::SMat< T, 3 >
luDecomp(Vec< int, M > &indx, T *d=NULL)rtc::SMat< T, 3 >
luSolve(const Vec< int, M > &indx, Vec< T, M > &b)rtc::SMat< T, 3 >
Mat()rtc::Mat< T, M, M >
Mat(const T *d)rtc::Mat< T, M, M >
Mat(const T a)rtc::Mat< T, M, M >
Mat(const Mat< T, M, N > &m)rtc::Mat< T, M, M >
Mat(const Mat< U, M, N > &m)rtc::Mat< T, M, M >
meanOfRows() constrtc::Mat< T, M, M >
minorMat(const int ip, const int jp) constrtc::SMat< T, 3 >
multivariateGauss(const Vec< T, M > &mean, const SMat< T, M > &cov)rtc::Mat< T, M, M > [static]
normalRand(const T mean=T(0), const T stdev=T(1))rtc::Mat< T, M, M > [static]
operator!=(const Mat< T, M, N > &m) constrtc::Mat< T, M, M >
operator()(const int r, const int c) constrtc::Mat< T, M, M >
operator()(const int r, const int c)rtc::Mat< T, M, M >
operator*(const Vec2< T > &v) const rtc::Transform2D< T > [inline]
rtc::SMat3::operator*(const T a) constrtc::Mat< T, M, M >
rtc::SMat3::operator*(const Vec< T, N > &v) constrtc::Mat< T, M, M >
rtc::SMat3::operator*(const Mat< T, N, P > &m) constrtc::Mat< T, M, M >
operator*=(const T a)rtc::Mat< T, M, M >
operator*=(const Mat< T, N, N > &m)rtc::Mat< T, M, M >
operator+(const Mat< T, M, N > &m) constrtc::Mat< T, M, M >
operator+(const T a) constrtc::Mat< T, M, M >
operator+=(const Mat< T, M, N > &m)rtc::Mat< T, M, M >
operator+=(const T a)rtc::Mat< T, M, M >
operator-(const Mat< T, M, N > &m) constrtc::Mat< T, M, M >
operator-() constrtc::Mat< T, M, M >
operator-(const T a) constrtc::Mat< T, M, M >
operator-=(const Mat< T, M, N > &m)rtc::Mat< T, M, M >
operator-=(const T a)rtc::Mat< T, M, M >
operator/(const T a) constrtc::Mat< T, M, M >
operator/=(const T a)rtc::Mat< T, M, M >
operator<(const Mat< T, M, N > &m) constrtc::Mat< T, M, M >
operator<=(const Mat< T, M, N > &m) constrtc::Mat< T, M, M >
operator=(const T *d)rtc::Mat< T, M, M >
operator=(const T a)rtc::Mat< T, M, M >
operator=(const Mat< T, M, N > &m)rtc::Mat< T, M, M >
operator=(const Mat< U, M, N > &m)rtc::Mat< T, M, M >
operator==(const Mat< T, M, N > &m) constrtc::Mat< T, M, M >
operator>(const Mat< T, M, N > &m) constrtc::Mat< T, M, M >
operator>=(const Mat< T, M, N > &m) constrtc::Mat< T, M, M >
perform(T(*mathFun)(T))rtc::Mat< T, M, M >
read(InputHandler &ih)rtc::Mat< T, M, M >
relativeTo(const Transform2D< T > &referenceFrame) const rtc::Transform2D< T > [inline]
rotate(T theta)rtc::Transform2D< T > [inline]
set(const Rotation2D< T > &rot)rtc::Transform2D< T > [inline]
set(const Vec2< T > &trans)rtc::Transform2D< T > [inline]
set(const Rotation2D< T > &rot, const Vec2< T > &trans)rtc::Transform2D< T > [inline]
set(const T &dtheta, const T &dx, const T &dy)rtc::Transform2D< T > [inline]
rtc::SMat3::set(const T x11, const T x12, const T x13, const T x21, const T x22, const T x23, const T x31, const T x32, const T x33)rtc::SMat3< T > [inline]
SMat< T, 3 >::set(const T *d)rtc::Mat< T, M, M >
SMat< T, 3 >::set(const T a)rtc::Mat< T, M, M >
SMat< T, 3 >::set(const Mat< T, M, N > &m)rtc::Mat< T, M, M >
SMat< T, 3 >::set(const Mat< U, M, N > &m)rtc::Mat< T, M, M >
setCol(const int j, const Vec< T, M > &v)rtc::Mat< T, M, M >
setCols(const Vec3< T > &v0, const Vec3< T > &v1, const Vec3< T > &v2)rtc::SMat3< T > [inline]
setDiag(const T a)rtc::SMat< T, 3 >
setDiag(const Vec< T, M > &diagVec)rtc::SMat< T, 3 >
setIdentity()rtc::SMat< T, 3 >
setRow(const int i, const Vec< T, N > &v)rtc::Mat< T, M, M >
setRows(const Vec3< T > &v0, const Vec3< T > &v1, const Vec3< T > &v2)rtc::SMat3< T > [inline]
setSubMat(const int r, const int c, const Mat< T, P, Q > &m)rtc::Mat< T, M, M >
SMat()rtc::SMat< T, 3 >
SMat(const T *d)rtc::SMat< T, 3 >
SMat(const T diagVal)rtc::SMat< T, 3 >
SMat(const Vec< T, M > &diagVec)rtc::SMat< T, 3 >
SMat(const Mat< T, M, M > &m)rtc::SMat< T, 3 >
SMat(const Mat< U, M, M > &m)rtc::SMat< T, 3 >
SMat3()rtc::SMat3< T > [inline]
SMat3(const T *d)rtc::SMat3< T > [inline]
SMat3(const T diagVal)rtc::SMat3< T > [inline]
SMat3(const Vec3< T > &diagVec)rtc::SMat3< T > [inline]
SMat3(const Mat< T, 3, 3 > &m)rtc::SMat3< T > [inline]
SMat3(const T x11, const T x12, const T x13, const T x21, const T x22, const T x23, const T x31, const T x32, const T x33)rtc::SMat3< T > [inline]
SMat3(const Vec3< T > &q0, const Vec3< T > &q1, const Vec3< T > &q2)rtc::SMat3< T > [inline]
SMat3(const Mat< U, 3, 3 > &m)rtc::SMat3< T > [inline]
subtract(const Mat< T, M, N > &m)rtc::Mat< T, M, M >
subtract(const T a)rtc::Mat< T, M, M >
sum() constrtc::Mat< T, M, M >
trace() constrtc::SMat< T, 3 >
Transform2D()rtc::Transform2D< T > [inline]
Transform2D(const Mat< T, 3, 3 > &m)rtc::Transform2D< T > [inline]
Transform2D(const SMat3< T > &m)rtc::Transform2D< T > [inline]
Transform2D(const Rotation2D< T > &rot)rtc::Transform2D< T > [inline]
Transform2D(const Vec2< T > &trans)rtc::Transform2D< T > [inline]
Transform2D(const Rotation2D< T > &rot, const Vec2< T > &trans)rtc::Transform2D< T > [inline]
Transform2D(const T &dtheta, const T &dx, const T &dy)rtc::Transform2D< T > [inline]
translate(T x, T y)rtc::Transform2D< T > [inline]
translate(const Vec2< T > &t)rtc::Transform2D< T > [inline]
transpose()rtc::SMat< T, 3 >
transposed() constrtc::Mat< T, M, M >
uniformRand(const T a=T(0), const T b=T(1))rtc::Mat< T, M, M > [static]
write(OutputHandler &oh) constrtc::Mat< T, M, M >
xrtc::Mat< T, M, M >


rtc
Author(s): Benjamin Pitzer
autogenerated on Mon Oct 6 2014 10:07:35