| lerp(const Vector3D &v1, const Vector3D &v2, float f) | Vector3D | |
| m_X | Vector3D | [private] |
| m_Y | Vector3D | [private] |
| m_Z | Vector3D | [private] |
| magnitude() const | Vector3D | |
| operator*(const Vector3D &vVector) const | Vector3D | |
| operator*(const float num) const | Vector3D | |
| operator*=(const float num) | Vector3D | |
| operator+(const Vector3D &vVector) const | Vector3D | |
| operator+() const | Vector3D | |
| operator+=(const Vector3D &vVector) | Vector3D | |
| operator-(const Vector3D &vVector) const | Vector3D | |
| operator-() const | Vector3D | |
| operator-=(const Vector3D &vVector) | Vector3D | |
| operator/(float num) const | Vector3D | |
| operator/=(const float num) | Vector3D | |
| operator<(const Vector3D &vVec) const | Vector3D | |
| operator==(const Vector3D &v1) const | Vector3D | |
| operator>(const Vector3D &vVec) const | Vector3D | |
| operator[](const unsigned int i) const | Vector3D | |
| operator[](const unsigned int i) | Vector3D | |
| operator^(const Vector3D &vVector2) const | Vector3D | |
| set(float fx, float fy, float fz) | Vector3D | |
| toString(int precision=3, std::string name="") | Vector3D | |
| Vector3D() | Vector3D | |
| Vector3D(float x, float y, float z) | Vector3D | |
| Vector3D(const CVec2 &v, float z) | Vector3D | |
| Vector3D(const Vector3D &v2) | Vector3D | |
| x() const | Vector3D | [inline] |
| y() const | Vector3D | [inline] |
| z() const | Vector3D | [inline] |