Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
bodies::BodyA body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed
bodies::BoundingSphereDefinition of a sphere that bounds another object
bodies::BoxDefinition of a box
shapes::BoxDefinition of a box
bodies::ConvexMeshDefinition of a convex mesh. Convex hull is computed for a given shape::Mesh
bodies::CylinderDefinition of a cylinder
shapes::CylinderDefinition of a cylinder
bodies::detail::intersc
bodies::detail::interscOrder
shapes::detail::ltVertexIndex
shapes::detail::ltVertexValue
shapes::MeshDefinition of a mesh
shapes::detail::myVertex
shapes::PlaneDefinition of a plane with equation ax + by + cz + d = 0
shapes::ShapeA basic definition of a shape. Shapes are considered centered at origin
bodies::SphereDefinition of a sphere
shapes::SphereDefinition of a sphere
shapes::StaticShapeA basic definition of a static shape. Static shapes do not have a pose


pr2_navigation_self_filter
Author(s): Eitan Marder-Eppstein
autogenerated on Mon Dec 2 2013 13:15:43