pfh.cpp
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00001 /*
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00036  * $Id: pfh.cpp 6144 2012-07-04 22:06:28Z rusu $
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00038  */
00039 
00040 #include <pcl/point_types.h>
00041 #include <pcl/impl/instantiate.hpp>
00042 #include <pcl/features/pfh.h>
00043 #include <pcl/features/impl/pfh.hpp>
00044 
00046 bool
00047 pcl::computePairFeatures (const Eigen::Vector4f &p1, const Eigen::Vector4f &n1, 
00048                           const Eigen::Vector4f &p2, const Eigen::Vector4f &n2,
00049                           float &f1, float &f2, float &f3, float &f4)
00050 {
00051   Eigen::Vector4f dp2p1 = p2 - p1;
00052   dp2p1[3] = 0.0f;
00053   f4 = dp2p1.norm ();
00054 
00055   if (f4 == 0.0f)
00056   {
00057     PCL_DEBUG ("[pcl::computePairFeatures] Euclidean distance between points is 0!\n");
00058     f1 = f2 = f3 = f4 = 0.0f;
00059     return (false);
00060   }
00061 
00062   Eigen::Vector4f n1_copy = n1,
00063                   n2_copy = n2;
00064   n1_copy[3] = n2_copy[3] = 0.0f;
00065   float angle1 = n1_copy.dot (dp2p1) / f4;
00066 
00067   // Make sure the same point is selected as 1 and 2 for each pair
00068   float angle2 = n2_copy.dot (dp2p1) / f4;
00069   if (acos (fabs (angle1)) > acos (fabs (angle2)))
00070   {
00071     // switch p1 and p2
00072     n1_copy = n2;
00073     n2_copy = n1;
00074     n1_copy[3] = n2_copy[3] = 0.0f;
00075     dp2p1 *= (-1);
00076     f3 = -angle2;
00077   }
00078   else
00079     f3 = angle1;
00080 
00081   // Create a Darboux frame coordinate system u-v-w
00082   // u = n1; v = (p_idx - q_idx) x u / || (p_idx - q_idx) x u ||; w = u x v
00083   Eigen::Vector4f v = dp2p1.cross3 (n1_copy);
00084   v[3] = 0.0f;
00085   float v_norm = v.norm ();
00086   if (v_norm == 0.0f)
00087   {
00088     PCL_DEBUG ("[pcl::computePairFeatures] Norm of Delta x U is 0!\n");
00089     f1 = f2 = f3 = f4 = 0.0f;
00090     return (false);
00091   }
00092   // Normalize v
00093   v /= v_norm;
00094 
00095   Eigen::Vector4f w = n1_copy.cross3 (v);
00096   // Do not have to normalize w - it is a unit vector by construction
00097 
00098   v[3] = 0.0f;
00099   f2 = v.dot (n2_copy);
00100   w[3] = 0.0f;
00101   // Compute f1 = arctan (w * n2, u * n2) i.e. angle of n2 in the x=u, y=w coordinate system
00102   f1 = atan2f (w.dot (n2_copy), n1_copy.dot (n2_copy)); // @todo optimize this
00103 
00104   return (true);
00105 }
00106 
00107 // Instantiations of specific point types
00108 #ifdef PCL_ONLY_CORE_POINT_TYPES
00109   PCL_INSTANTIATE_PRODUCT(PFHEstimation, ((pcl::PointXYZ)(pcl::PointXYZI)(pcl::PointXYZRGB)(pcl::PointXYZRGBA))((pcl::Normal))((pcl::PFHSignature125)))
00110 #else
00111   PCL_INSTANTIATE_PRODUCT(PFHEstimation, (PCL_XYZ_POINT_TYPES)(PCL_NORMAL_POINT_TYPES)((pcl::PFHSignature125)))
00112   PCL_INSTANTIATE_PRODUCT(PFHEstimation, (PCL_XYZ_POINT_TYPES)(PCL_NORMAL_POINT_TYPES)((Eigen::MatrixXf)))
00113 #endif


pcl
Author(s): Open Perception
autogenerated on Mon Oct 6 2014 03:16:29