#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
#include <pcl/common/centroid.h>
#include <pcl/common/eigen.h>
#include <pcl/common/impl/transforms.hpp>
Go to the source code of this file.
Namespaces | |
namespace | pcl |
Functions | |
template<typename PointT > | |
PointT | pcl::transformPoint (const PointT &point, const Eigen::Affine3f &transform) |
Transform a point with members x,y,z. | |
template<typename PointT > | |
void | pcl::transformPointCloud (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Affine3f &transform) |
Apply an affine transform defined by an Eigen Transform. | |
template<typename PointT > | |
void | pcl::transformPointCloud (const pcl::PointCloud< PointT > &cloud_in, const std::vector< int > &indices, pcl::PointCloud< PointT > &cloud_out, const Eigen::Affine3f &transform) |
Apply an affine transform defined by an Eigen Transform. | |
template<typename PointT > | |
void | pcl::transformPointCloud (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Matrix4f &transform) |
Apply an affine transform defined by an Eigen Transform. | |
template<typename PointT > | |
void | pcl::transformPointCloud (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Vector3f &offset, const Eigen::Quaternionf &rotation) |
Apply a rigid transform defined by a 3D offset and a quaternion. | |
template<typename PointT > | |
void | pcl::transformPointCloudWithNormals (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Affine3f &transform) |
Transform a point cloud and rotate its normals using an Eigen transform. | |
template<typename PointT > | |
void | pcl::transformPointCloudWithNormals (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Matrix4f &transform) |
Transform a point cloud and rotate its normals using an Eigen transform. | |
template<typename PointT > | |
void | pcl::transformPointCloudWithNormals (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Vector3f &offset, const Eigen::Quaternionf &rotation) |
Transform a point cloud and rotate its normals using an Eigen transform. |