Namespaces | Functions
transforms.h File Reference
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
#include <pcl/common/centroid.h>
#include <pcl/common/eigen.h>
#include <pcl/common/impl/transforms.hpp>
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Namespaces

namespace  pcl

Functions

template<typename PointT >
PointT pcl::transformPoint (const PointT &point, const Eigen::Affine3f &transform)
 Transform a point with members x,y,z.
template<typename PointT >
void pcl::transformPointCloud (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Affine3f &transform)
 Apply an affine transform defined by an Eigen Transform.
template<typename PointT >
void pcl::transformPointCloud (const pcl::PointCloud< PointT > &cloud_in, const std::vector< int > &indices, pcl::PointCloud< PointT > &cloud_out, const Eigen::Affine3f &transform)
 Apply an affine transform defined by an Eigen Transform.
template<typename PointT >
void pcl::transformPointCloud (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Matrix4f &transform)
 Apply an affine transform defined by an Eigen Transform.
template<typename PointT >
void pcl::transformPointCloud (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Vector3f &offset, const Eigen::Quaternionf &rotation)
 Apply a rigid transform defined by a 3D offset and a quaternion.
template<typename PointT >
void pcl::transformPointCloudWithNormals (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Affine3f &transform)
 Transform a point cloud and rotate its normals using an Eigen transform.
template<typename PointT >
void pcl::transformPointCloudWithNormals (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Matrix4f &transform)
 Transform a point cloud and rotate its normals using an Eigen transform.
template<typename PointT >
void pcl::transformPointCloudWithNormals (const pcl::PointCloud< PointT > &cloud_in, pcl::PointCloud< PointT > &cloud_out, const Eigen::Vector3f &offset, const Eigen::Quaternionf &rotation)
 Transform a point cloud and rotate its normals using an Eigen transform.


pcl
Author(s): Open Perception
autogenerated on Mon Oct 6 2014 03:19:14