, including all inherited members.
Adapter | OVR::RenderTiny::D3D10::RenderDevice | |
AddRef() | OVR::RefCountImpl | |
ApplyStereoParams(const StereoEyeParams ¶ms) | OVR::RenderTiny::RenderDevice | [inline] |
BackBuffer | OVR::RenderTiny::D3D10::RenderDevice | |
BackBufferRT | OVR::RenderTiny::D3D10::RenderDevice | |
BeginRendering() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
BeginScene(PostProcessType pp=PostProcess_None) | OVR::RenderTiny::RenderDevice | [virtual] |
BlendState | OVR::RenderTiny::D3D10::RenderDevice | |
checkInvalidDelete(RefCountImplCore *) | OVR::RefCountImplCore | [inline, static] |
Clear(float r=0, float g=0, float b=0, float a=1, float depth=1) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
CommonUniforms | OVR::RenderTiny::D3D10::RenderDevice | |
Compare_Always enum value | OVR::RenderTiny::RenderDevice | |
Compare_Count enum value | OVR::RenderTiny::RenderDevice | |
Compare_Greater enum value | OVR::RenderTiny::RenderDevice | |
Compare_Less enum value | OVR::RenderTiny::RenderDevice | |
CompareFunc enum name | OVR::RenderTiny::RenderDevice | |
CompileShader(const char *profile, const char *src, const char *mainName="main") | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
Context | OVR::RenderTiny::D3D10::RenderDevice | |
CreateBuffer() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
CreateDevice(const RendererParams &rp, void *oswnd) | OVR::RenderTiny::D3D10::RenderDevice | [static] |
CreateShaderSet() | OVR::RenderTiny::RenderDevice | [inline, virtual] |
CreateSimpleFill() | OVR::RenderTiny::D3D10::RenderDevice | [inline, virtual] |
CreateTexture(int format, int width, int height, const void *data, int mipcount=1) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
CreateTextureFill(Texture *tex) | OVR::RenderTiny::RenderDevice | |
CurDepthBuffer | OVR::RenderTiny::D3D10::RenderDevice | |
CurDepthState | OVR::RenderTiny::D3D10::RenderDevice | |
CurPostProcess | OVR::RenderTiny::RenderDevice | [protected] |
CurRenderTarget | OVR::RenderTiny::D3D10::RenderDevice | |
D3DViewport | OVR::RenderTiny::D3D10::RenderDevice | |
DefaultFill | OVR::RenderTiny::D3D10::RenderDevice | |
DepthBuffers | OVR::RenderTiny::D3D10::RenderDevice | |
DepthStates | OVR::RenderTiny::D3D10::RenderDevice | |
Device | OVR::RenderTiny::D3D10::RenderDevice | |
Distortion | OVR::RenderTiny::RenderDevice | [protected] |
DXGIFactory | OVR::RenderTiny::D3D10::RenderDevice | |
FinishScene() | OVR::RenderTiny::RenderDevice | [virtual] |
FinishScene1() | OVR::RenderTiny::RenderDevice | [protected] |
ForceFlushGPU() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
FSDesktopX | OVR::RenderTiny::D3D10::RenderDevice | |
FSDesktopY | OVR::RenderTiny::D3D10::RenderDevice | |
FullscreenOutput | OVR::RenderTiny::D3D10::RenderDevice | |
GetDepthBuffer(int w, int h, int ms) | OVR::RenderTiny::D3D10::RenderDevice | |
GetParams() const | OVR::RenderTiny::RenderDevice | [inline] |
GetPostProcessShader() | OVR::RenderTiny::RenderDevice | [inline] |
GetProjection() const | OVR::RenderTiny::RenderDevice | [inline, virtual] |
GetRefCount() const | OVR::RefCountImplCore | [inline] |
GetSamplerState(int sm) | OVR::RenderTiny::D3D10::RenderDevice | |
Init() | OVR::RenderTiny::RenderDevice | [inline, virtual] |
initPostProcessSupport(PostProcessType pptype) | OVR::RenderTiny::RenderDevice | [protected, virtual] |
IsFullscreen() const | OVR::RenderTiny::RenderDevice | [inline, virtual] |
LightingBuffer | OVR::RenderTiny::RenderDevice | [protected] |
LoadBuiltinShader(ShaderStage stage, int shader) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
MaxTextureSet | OVR::RenderTiny::D3D10::RenderDevice | |
ModelVertexIL | OVR::RenderTiny::D3D10::RenderDevice | |
operator=(const RefCountImplCore &) | OVR::RefCountImplCore | [inline] |
Params | OVR::RenderTiny::RenderDevice | [protected] |
pFullScreenVertexBuffer | OVR::RenderTiny::RenderDevice | [protected] |
PixelShaders | OVR::RenderTiny::D3D10::RenderDevice | |
PostProcessShader enum name | OVR::RenderTiny::RenderDevice | |
PostProcessShader_Count enum value | OVR::RenderTiny::RenderDevice | |
PostProcessShader_Distortion enum value | OVR::RenderTiny::RenderDevice | |
PostProcessShader_DistortionAndChromAb enum value | OVR::RenderTiny::RenderDevice | |
pPostProcessShader | OVR::RenderTiny::RenderDevice | [protected] |
Present() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
Proj | OVR::RenderTiny::RenderDevice | [protected] |
pSceneColorTex | OVR::RenderTiny::RenderDevice | [protected] |
pTextVertexBuffer | OVR::RenderTiny::RenderDevice | [protected] |
QuadVertexBuffer | OVR::RenderTiny::D3D10::RenderDevice | |
Rasterizer | OVR::RenderTiny::D3D10::RenderDevice | |
RecreateSwapChain() | OVR::RenderTiny::D3D10::RenderDevice | |
RefCount | OVR::RefCountImplCore | [protected] |
RefCountBase() | OVR::RefCountBase< RenderDevice > | [inline] |
RefCountBaseStatImpl() | OVR::RefCountBaseStatImpl< RefCountImpl > | [inline] |
RefCountImplCore() | OVR::RefCountImplCore | [inline] |
Release() | OVR::RefCountImpl | |
Render(const Matrix4f &matrix, Model *model) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
Render(const ShaderFill *fill, RenderTiny::Buffer *vertices, RenderTiny::Buffer *indices, const Matrix4f &matrix, int offset, int count, PrimitiveType prim=Prim_Triangles) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
RenderDevice(const RendererParams &p, HWND window) | OVR::RenderTiny::D3D10::RenderDevice | |
OVR::RenderTiny::RenderDevice::RenderDevice() | OVR::RenderTiny::RenderDevice | |
SamplerStates | OVR::RenderTiny::D3D10::RenderDevice | |
SceneColorTexH | OVR::RenderTiny::RenderDevice | [protected] |
SceneColorTexW | OVR::RenderTiny::RenderDevice | [protected] |
SceneRenderScale | OVR::RenderTiny::RenderDevice | [protected] |
SetCommonUniformBuffer(int i, RenderTiny::Buffer *buffer) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
SetDepthMode(bool enable, bool write, CompareFunc func=Compare_Less) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
SetDistortionConfig(const DistortionConfig &config, StereoEye eye=StereoEye_Left) | OVR::RenderTiny::RenderDevice | [inline] |
SetFullscreen(DisplayMode fullscreen) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
SetLighting(const LightingParams *light) | OVR::RenderTiny::RenderDevice | [virtual] |
SetParams(const RendererParams &newParams) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
SetPostProcessShader(PostProcessShader newShader) | OVR::RenderTiny::RenderDevice | [inline] |
SetProjection(const Matrix4f &proj) | OVR::RenderTiny::RenderDevice | [virtual] |
SetRealViewport(const Viewport &vp) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
SetRenderTarget(RenderTiny::Texture *color, RenderTiny::Texture *depth=NULL, RenderTiny::Texture *stencil=NULL) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
SetSceneRenderScale(float ss) | OVR::RenderTiny::RenderDevice | |
SetTexture(RenderTiny::ShaderStage stage, int slot, const Texture *t) | OVR::RenderTiny::D3D10::RenderDevice | |
SetViewport(const Viewport &vp) | OVR::RenderTiny::RenderDevice | [virtual] |
SetViewport(int x, int y, int w, int h) | OVR::RenderTiny::RenderDevice | [inline] |
SetWorldUniforms(const Matrix4f &proj) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
Shutdown() | OVR::RenderTiny::RenderDevice | [inline, virtual] |
StdUniforms | OVR::RenderTiny::D3D10::RenderDevice | |
SwapChain | OVR::RenderTiny::D3D10::RenderDevice | |
UniformBuffers | OVR::RenderTiny::D3D10::RenderDevice | |
UpdateMonitorOutputs() | OVR::RenderTiny::D3D10::RenderDevice | |
VertexShaders | OVR::RenderTiny::D3D10::RenderDevice | |
VP | OVR::RenderTiny::RenderDevice | [protected] |
Window | OVR::RenderTiny::D3D10::RenderDevice | |
WindowHeight | OVR::RenderTiny::RenderDevice | [protected] |
WindowWidth | OVR::RenderTiny::RenderDevice | [protected] |
~RefCountImplCore() | OVR::RefCountImplCore | [virtual] |
~RenderDevice() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |