Render_GL_Win32_Device.h
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00001 /************************************************************************************
00002 
00003 Filename    :   Render_GL_Win32 Device.h
00004 Content     :   Win32 OpenGL Device implementation header
00005 Created     :   September 10, 2012
00006 Authors     :   Andrew Reisse, Michael Antonov
00007 
00008 Copyright   :   Copyright 2012 Oculus VR, Inc. All Rights reserved.
00009 
00010 Licensed under the Apache License, Version 2.0 (the "License");
00011 you may not use this file except in compliance with the License.
00012 You may obtain a copy of the License at
00013 
00014 http://www.apache.org/licenses/LICENSE-2.0
00015 
00016 Unless required by applicable law or agreed to in writing, software
00017 distributed under the License is distributed on an "AS IS" BASIS,
00018 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00019 See the License for the specific language governing permissions and
00020 limitations under the License.
00021 
00022 ************************************************************************************/
00023 
00024 #ifndef OVR_Render_GL_Win32_Device_h
00025 #define OVR_Render_GL_Win32_Device_h
00026 
00027 #include "Render_GL_Device.h"
00028 
00029 #ifdef WIN32
00030 #include <Windows.h>
00031 #endif
00032 
00033 
00034 namespace OVR { namespace Render { namespace GL { namespace Win32 {
00035 
00036 // ***** GL::Win32::RenderDevice
00037 
00038 // Win32-Specific GL Render Device, used to create OpenGL under Windows.
00039 class RenderDevice : public GL::RenderDevice
00040 {
00041     HWND   Window;
00042     HGLRC  WglContext;
00043     HDC    GdiDc;
00044 
00045 public:
00046     RenderDevice(const Render::RendererParams& p, HWND win, HDC dc, HGLRC gl)
00047         : GL::RenderDevice(p), Window(win), WglContext(gl), GdiDc(dc) { OVR_UNUSED(p); }
00048 
00049     // Implement static initializer function to create this class.
00050     static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd);
00051 
00052     virtual void Shutdown();
00053     virtual void Present();
00054 };
00055 
00056 
00057 }}}} // OVR::Render::GL::Win32
00058 
00059 #endif


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