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object_recognition_gui
ObjectRecognitionRvizUI
object_recognition_gui::ObjectRecognitionRvizUI Member List
This is the complete list of members for
object_recognition_gui::ObjectRecognitionRvizUI
, including all inherited members.
acceptButtonClicked
()
object_recognition_gui::ObjectRecognitionRvizUI
[protected, slot]
acceptNewGoal
()
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
cancelButtonClicked
()
object_recognition_gui::ObjectRecognitionRvizUI
[protected, slot]
cleanupAndHide
()
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
createMaterials
()
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
getShowBoundingBoxes
()
object_recognition_gui::ObjectRecognitionRvizUI
image_overlay_
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
mesh_switchers_
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
object_recognition_server_
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
ObjectRecognitionRvizUI
(rviz::DisplayContext *context)
object_recognition_gui::ObjectRecognitionRvizUI
onRenderWindowMouseEvent
(QMouseEvent *event)
object_recognition_gui::ObjectRecognitionRvizUI
[protected, slot]
parseMeshes
(const std::vector< interactive_perception_msgs::ModelHypothesisList > &model_hyp_list)
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
preempt
()
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
ray_scene_query_
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
render_panel_
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
scene_manager_
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
scene_root_
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
setupRenderPanel
(rviz::DisplayContext *context)
object_recognition_gui::ObjectRecognitionRvizUI
[protected]
showBoundingBoxes
(bool show)
object_recognition_gui::ObjectRecognitionRvizUI
startActionServer
(ros::NodeHandle &node_handle)
object_recognition_gui::ObjectRecognitionRvizUI
stopActionServer
()
object_recognition_gui::ObjectRecognitionRvizUI
ui_
object_recognition_gui::ObjectRecognitionRvizUI
[private]
update
(float wall_dt, float ros_dt)
object_recognition_gui::ObjectRecognitionRvizUI
updateBoundingBoxes
()
object_recognition_gui::ObjectRecognitionRvizUI
[protected, slot]
~ObjectRecognitionRvizUI
()
object_recognition_gui::ObjectRecognitionRvizUI
[virtual]
object_recognition_gui
Author(s): David Gossow
autogenerated on Mon Oct 6 2014 11:53:20