distance_field::VoxelGrid< T > Member List
This is the complete list of members for distance_field::VoxelGrid< T >, including all inherited members.
data_distance_field::VoxelGrid< T > [protected]
data_ptrs_distance_field::VoxelGrid< T > [protected]
default_object_distance_field::VoxelGrid< T > [protected]
getCell(int x, int y, int z)distance_field::VoxelGrid< T > [inline]
getCell(int x, int y, int z) const distance_field::VoxelGrid< T > [inline]
getCellFromLocation(Dimension dim, double loc) const distance_field::VoxelGrid< T > [inline, protected]
getLocationFromCell(Dimension dim, int cell) const distance_field::VoxelGrid< T > [inline, protected]
getNumCells(Dimension dim) const distance_field::VoxelGrid< T > [inline]
getOrigin(Dimension dim) const distance_field::VoxelGrid< T > [inline]
getResolution() const distance_field::VoxelGrid< T > [inline]
getResolution(Dimension dim) const distance_field::VoxelGrid< T > [inline]
getSize(Dimension dim) const distance_field::VoxelGrid< T > [inline]
gridToWorld(int x, int y, int z, double &world_x, double &world_y, double &world_z) const distance_field::VoxelGrid< T > [inline]
isCellValid(int x, int y, int z) const distance_field::VoxelGrid< T > [inline]
isCellValid(Dimension dim, int cell) const distance_field::VoxelGrid< T > [inline]
num_cells_distance_field::VoxelGrid< T > [protected]
num_cells_total_distance_field::VoxelGrid< T > [protected]
oo_resolution_distance_field::VoxelGrid< T > [protected]
operator()(double x, double y, double z) const distance_field::VoxelGrid< T > [inline]
origin_distance_field::VoxelGrid< T > [protected]
origin_minus_distance_field::VoxelGrid< T > [protected]
ref(int x, int y, int z) const distance_field::VoxelGrid< T > [inline, protected]
reset(const T &initial)distance_field::VoxelGrid< T > [inline]
resize(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object)distance_field::VoxelGrid< T >
resolution_distance_field::VoxelGrid< T > [protected]
setCell(int x, int y, int z, const T &obj)distance_field::VoxelGrid< T > [inline]
size_distance_field::VoxelGrid< T > [protected]
stride1_distance_field::VoxelGrid< T > [protected]
stride2_distance_field::VoxelGrid< T > [protected]
VoxelGrid(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object)distance_field::VoxelGrid< T >
VoxelGrid()distance_field::VoxelGrid< T >
worldToGrid(double world_x, double world_y, double world_z, int &x, int &y, int &z) const distance_field::VoxelGrid< T > [inline]
~VoxelGrid()distance_field::VoxelGrid< T > [virtual]


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Oct 6 2014 02:24:48