bestfit.h
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00001 #ifndef BEST_FIT_H
00002 
00003 #define BEST_FIT_H
00004 
00005 // This routine was released in 'snippet' form
00006 // by John W. Ratcliff mailto:jratcliffscarab@gmail.com
00007 // on March 22, 2006.
00008 //
00009 // This routine computes the 'best fit' plane equation to
00010 // a set of input data points with an optional per vertex
00011 // weighting component.
00012 //
00013 // The implementation for this was lifted directly from
00014 // David Eberly's Magic Software implementation.
00015 
00016 // computes the best fit plane to a collection of data points.
00017 // returns the plane equation as A,B,C,D format. (Ax+By+Cz+D)
00018 //
00019 // Geometric Tools, Inc.
00020 // http://www.geometrictools.com
00021 // Copyright (c) 1998-2006.  All Rights Reserved
00022 //
00023 // The Wild Magic Library (WM3) source code is supplied under the terms of
00024 // the license agreement
00025 //     http://www.geometrictools.com/License/WildMagic3License.pdf
00026 // and may not be copied or disclosed except in accordance with the terms
00027 // of that agreement.
00028 
00029 
00084 // A version that works with double precision floats.
00085 
00086 bool getBestFitPlane(unsigned int vcount,     // number of input data points
00087                      const double *points,     // starting address of points array.
00088                      unsigned int vstride,    // stride between input points.
00089                      const double *weights,    // *optional point weighting values.
00090                      unsigned int wstride,    // weight stride for each vertex.
00091                      double *plane);
00092 
00093 // A version that works with single precision floats.
00094 bool getBestFitPlane(unsigned int vcount,     // number of input data points
00095                                          const float *points,     // starting address of points array.
00096                                          unsigned int vstride,    // stride between input points.
00097                                          const float *weights,    // *optional point weighting values.
00098                                          unsigned int wstride,    // weight stride for each vertex.
00099                                          float *plane);
00100 
00101 
00102 #endif


clearpath_tools
Author(s): Sean Anderson
autogenerated on Sun Oct 5 2014 22:52:30