#include "tabletop_collision_map_processing/collision_map_interface.h"
#include <tf/transform_datatypes.h>
#include <std_srvs/Empty.h>
#include <arm_navigation_msgs/CollisionObject.h>
#include <arm_navigation_msgs/AttachedCollisionObject.h>
#include <object_manipulation_msgs/FindClusterBoundingBox.h>
#include <object_manipulation_msgs/FindClusterBoundingBox2.h>
#include <household_objects_database_msgs/DatabaseModelPose.h>
#include <household_objects_database_msgs/GetModelMesh.h>
#include <object_manipulator/tools/msg_helpers.h>
Go to the source code of this file.
Namespaces | |
namespace | tabletop_collision_map_processing |
Variables | |
static const std::string | tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX2_3D_NAME = "find_cluster_bounding_box2_3d" |
static const std::string | tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX2_NAME = "find_cluster_bounding_box2" |
static const std::string | tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX_3D_NAME = "find_cluster_bounding_box_3d" |
static const std::string | tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX_NAME = "find_cluster_bounding_box" |