tabletop_collision_map_processing Documentation

tabletop_collision_map_processing: tabletop_collision_map_processing

Populates and manages a collision environment using the results of sensor processing from the tabletop_object_detector. Functionality includes adding and removing detected objects from the collision environment, and requesting static collision maps for obstacle avoidance.

tabletop_collision_processing is ...


Author(s): Matei Ciocarlie
autogenerated on Fri Jan 3 2014 11:49:30