numerical_differentiation_spline_smoother.h
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00034 
00037 #ifndef NUMERICAL_DIFFERENTIATION_SPLINE_SMOOTHER_H_
00038 #define NUMERICAL_DIFFERENTIATION_SPLINE_SMOOTHER_H_
00039 
00040 #include <spline_smoother/spline_smoother.h>
00041 #include <spline_smoother/spline_smoother_utils.h>
00042 
00043 namespace spline_smoother
00044 {
00045 
00049 template <typename T>
00050 class NumericalDifferentiationSplineSmoother: public SplineSmoother<T>
00051 {
00052 public:
00053   NumericalDifferentiationSplineSmoother();
00054   virtual ~NumericalDifferentiationSplineSmoother();
00055 
00056   virtual bool smooth(const T& trajectory_in, 
00057                       T& trajectory_out) const;
00058 };
00059 
00060 template <typename T>
00061 NumericalDifferentiationSplineSmoother<T>::NumericalDifferentiationSplineSmoother()
00062 {
00063 }
00064 
00065 template <typename T>
00066 NumericalDifferentiationSplineSmoother<T>::~NumericalDifferentiationSplineSmoother()
00067 {
00068 }
00069 
00070 template <typename T>
00071 bool NumericalDifferentiationSplineSmoother<T>::smooth(const T& trajectory_in, 
00072                                                        T& trajectory_out) const
00073 {
00074   bool success = true;
00075   int size = trajectory_in.request.trajectory.points.size();
00076   int num_traj = trajectory_in.request.trajectory.joint_names.size();
00077   trajectory_out = trajectory_in;
00078 
00079   if (!checkTrajectoryConsistency(trajectory_out))
00080     return false;
00081 
00082   // keep the first and last velocities intact
00083 
00084   // for every point in time:
00085   for (int i=1; i<size-1; ++i)
00086   {
00087     double dt1 = (trajectory_in.request.trajectory.points[i].time_from_start - trajectory_in.request.trajectory.points[i-1].time_from_start).toSec();
00088     double dt2 = (trajectory_in.request.trajectory.points[i+1].time_from_start - trajectory_in.request.trajectory.points[i].time_from_start).toSec();
00089 
00090     // for every (joint) trajectory
00091     for (int j=0; j<num_traj; ++j)
00092     {
00093       double dx1 = trajectory_in.request.trajectory.points[i].positions[j] - trajectory_in.request.trajectory.points[i-1].positions[j];
00094       double dx2 = trajectory_in.request.trajectory.points[i+1].positions[j] - trajectory_in.request.trajectory.points[i].positions[j];
00095 
00096       double v1 = dx1/dt1;
00097       double v2 = dx2/dt2;
00098 
00099       trajectory_out.request.trajectory.points[i].velocities[j] = 0.5*(v1 + v2);
00100     }
00101   }
00102 
00103   // all accelerations are 0 for now:
00104   for (int i=0; i<size; i++)
00105     for (int j=0; j<num_traj; j++)
00106       trajectory_out.request.trajectory.points[i].accelerations[j] = 0.0;
00107 
00108   return success;
00109 }
00110 }
00111 
00112 #endif /* NUMERICAL_DIFFERENTIATION_SPLINE_SMOOTHER_H_ */


spline_smoother
Author(s): Mrinal Kalakrishnan / mail@mrinal.net
autogenerated on Thu Dec 12 2013 11:09:50