00001 /* 00002 * Copyright (c) 2009, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef RVIZ_INTERACTION_TOOLS_LINE_H 00031 #define RVIZ_INTERACTION_TOOLS_LINE_H 00032 00033 #include <OGRE/OgreVector3.h> 00034 00035 namespace Ogre { 00036 class SceneNode; 00037 class SceneManager; 00038 } 00039 00040 namespace rviz_interaction_tools { 00041 00042 class Line 00043 { 00044 00045 public: 00046 00047 Line( Ogre::SceneManager* scene_manager, Ogre::SceneNode* scene_node ); 00048 00049 ~Line(); 00050 00051 void setLimits( Ogre::Vector3 start, Ogre::Vector3 end ); 00052 00053 Ogre::ManualObject* getManualObject() { return line_object_; } 00054 00055 protected: 00056 00057 Ogre::ManualObject* line_object_; 00058 00059 Ogre::SceneNode *scene_node_; 00060 00061 Ogre::SceneManager* scene_manager_; 00062 }; 00063 00064 } 00065 00066 #endif