00001 /* 00002 * Copyright (c) 2011, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include "rve_render_client/camera.h" 00031 #include "rve_render_client/projection_matrix_factory.h" 00032 00033 namespace rve_render_client 00034 { 00035 00036 ProjectionMatrixFactory::ProjectionMatrixFactory() 00037 : aspect_ratio_(1.333) 00038 , camera_(NULL) 00039 {} 00040 00041 ProjectionMatrixFactory::~ProjectionMatrixFactory() 00042 {} 00043 00044 void ProjectionMatrixFactory::updateCamera() 00045 { 00046 if( camera_ ) 00047 { 00048 camera_->setProjectionMatrix( makeMatrix() ); 00049 } 00050 } 00051 00052 void ProjectionMatrixFactory::setCamera( Camera* camera ) 00053 { 00054 camera_ = camera; 00055 updateCamera(); 00056 } 00057 00058 void ProjectionMatrixFactory::setAspectRatio( float width_over_height ) 00059 { 00060 aspect_ratio_ = width_over_height; 00061 updateCamera(); 00062 } 00063 00064 }