#include "rve_render_client/init.h"#include <rve_render_client/registry.h>#include <rve_common/uuid.h>#include <rve_interfaces/BillboardText.h>#include <rve_interfaces/Camera.h>#include <rve_interfaces/RenderTarget.h>#include <rve_interfaces/ScreenRect.h>#include <rve_interfaces/Scene.h>#include <rve_interfaces/Material.h>#include <rve_interfaces/Texture.h>#include <rve_interfaces/Mesh.h>#include <rve_interfaces/MeshInstance.h>#include <rve_interfaces/Sphere.h>#include <rve_interfaces/Box.h>#include <rve_interfaces/Cylinder.h>#include <rve_interfaces/Cone.h>#include <rve_interfaces/Points.h>#include <rve_interfaces/Lines.h>#include <rve_interfaces/Triangles.h>#include <ros/ros.h>#include <rve_rpc/client.h>
Go to the source code of this file.
Namespaces | |
| namespace | rve_render_client |
Functions | |
| void | rve_render_client::init () |
| void | rve_render_client::shutdown () |
Variables | |
| static uint32_t | rve_render_client::g_init_count = 0 |