eigen2_commainitializer.cpp
Go to the documentation of this file.
00001 // This file is part of Eigen, a lightweight C++ template library
00002 // for linear algebra. Eigen itself is part of the KDE project.
00003 //
00004 // Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
00005 //
00006 // Eigen is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU Lesser General Public
00008 // License as published by the Free Software Foundation; either
00009 // version 3 of the License, or (at your option) any later version.
00010 //
00011 // Alternatively, you can redistribute it and/or
00012 // modify it under the terms of the GNU General Public License as
00013 // published by the Free Software Foundation; either version 2 of
00014 // the License, or (at your option) any later version.
00015 //
00016 // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
00017 // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00018 // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
00019 // GNU General Public License for more details.
00020 //
00021 // You should have received a copy of the GNU Lesser General Public
00022 // License and a copy of the GNU General Public License along with
00023 // Eigen. If not, see <http://www.gnu.org/licenses/>.
00024 
00025 #include "main.h"
00026 
00027 void test_eigen2_commainitializer()
00028 {
00029   Matrix3d m3;
00030   Matrix4d m4;
00031 
00032   VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8) );
00033   
00034   #ifndef _MSC_VER
00035   VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) );
00036   #endif
00037 
00038   double data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
00039   Matrix3d ref = Map<Matrix<double,3,3,RowMajor> >(data);
00040 
00041   m3 = Matrix3d::Random();
00042   m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9;
00043   VERIFY_IS_APPROX(m3, ref );
00044 
00045   Vector3d vec[3];
00046   vec[0] << 1, 4, 7;
00047   vec[1] << 2, 5, 8;
00048   vec[2] << 3, 6, 9;
00049   m3 = Matrix3d::Random();
00050   m3 << vec[0], vec[1], vec[2];
00051   VERIFY_IS_APPROX(m3, ref);
00052 
00053   vec[0] << 1, 2, 3;
00054   vec[1] << 4, 5, 6;
00055   vec[2] << 7, 8, 9;
00056   m3 = Matrix3d::Random();
00057   m3 << vec[0].transpose(),
00058         4, 5, 6,
00059         vec[2].transpose();
00060   VERIFY_IS_APPROX(m3, ref);
00061 }


re_vision
Author(s): Dorian Galvez-Lopez
autogenerated on Sun Jan 5 2014 11:31:03