00001 Matrix3f m; 00002 m = AngleAxisf(0.25*M_PI, Vector3f::UnitX()) 00003 * AngleAxisf(0.5*M_PI, Vector3f::UnitY()) 00004 * AngleAxisf(0.33*M_PI, Vector3f::UnitZ()); 00005 cout << m << endl << "is unitary: " << m.isUnitary() << endl;