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pr2_interactive_manipulation
GraspableObjectHandler
pr2_interactive_manipulation::GraspableObjectHandler Member List
This is the complete list of members for
pr2_interactive_manipulation::GraspableObjectHandler
, including all inherited members.
add_collision_object_h_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
addCollisionObject
(const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback)
pr2_interactive_manipulation::GraspableObjectHandler
[private]
collision_map_interface_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
collision_object_name_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
getCollisionName
()
pr2_interactive_manipulation::GraspableObjectHandler
[inline]
getGraspableObject
()
pr2_interactive_manipulation::GraspableObjectHandler
[inline]
GraspableObjectHandler
(std::string name, InteractiveMarkerNode *node, const object_manipulation_msgs::GraspableObject &object, const arm_navigation_msgs::Shape &mesh, interactive_markers::InteractiveMarkerServer &marker_server, pr2_object_manipulation_msgs::IMGUIOptions &options, tabletop_collision_map_processing::CollisionMapInterface *col)
pr2_interactive_manipulation::GraspableObjectHandler
im_gui_action_client_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
interactive_marker_node_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
left_pickup_h_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
makeMarker
()
pr2_interactive_manipulation::GraspableObjectHandler
[private]
makeMenu
()
pr2_interactive_manipulation::GraspableObjectHandler
[private]
marker_server_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
menu_handler_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
MenuHandler
typedef
pr2_interactive_manipulation::GraspableObjectHandler
[private]
mesh_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
name_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
object_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
options_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
picking_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
pickup
(const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback)
pr2_interactive_manipulation::GraspableObjectHandler
[private]
right_pickup_h_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
switchFlag
(bool *value, const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback)
pr2_interactive_manipulation::GraspableObjectHandler
[private]
updateMenu
()
pr2_interactive_manipulation::GraspableObjectHandler
[private]
use_rec_result_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
use_rec_result_h_
pr2_interactive_manipulation::GraspableObjectHandler
[private]
~GraspableObjectHandler
()
pr2_interactive_manipulation::GraspableObjectHandler
pr2_interactive_manipulation
Author(s): Matei Ciocarlie, Kaijen Hsiao, Adam Leeper
autogenerated on Fri Jan 3 2014 12:08:59