, including all inherited members.
conjugate() | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
counter | glh::GLH_REAL_NAMESPACE::quaternion | [protected] |
counter_normalize() | glh::GLH_REAL_NAMESPACE::quaternion | [inline, protected] |
equals(const quaternion &r, real tolerance) const | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
get_value() const | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
get_value(real &q0, real &q1, real &q2, real &q3) const | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
get_value(vec3 &axis, real &radians) const | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
get_value(matrix4 &m) const | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
identity() | glh::GLH_REAL_NAMESPACE::quaternion | [inline, static] |
inverse() const | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
invert() | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
mult_vec(const vec3 &src, vec3 &dst) const | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
mult_vec(vec3 &src_and_dst) const | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
normalize() | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
operator!=(const quaternion &q1, const quaternion &q2) | glh::GLH_REAL_NAMESPACE::quaternion | [friend] |
operator*(const quaternion &q1, const quaternion &q2) | glh::GLH_REAL_NAMESPACE::quaternion | [friend] |
operator*=(const quaternion &qr) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
operator==(const quaternion &q1, const quaternion &q2) | glh::GLH_REAL_NAMESPACE::quaternion | [friend] |
operator[](int i) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
operator[](int i) const | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
q | glh::GLH_REAL_NAMESPACE::quaternion | |
quaternion() | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
quaternion(const real v[4]) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
quaternion(real q0, real q1, real q2, real q3) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
quaternion(const matrix4 &m) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
quaternion(const vec3 &axis, real radians) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
quaternion(const vec3 &rotateFrom, const vec3 &rotateTo) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
quaternion(const vec3 &from_look, const vec3 &from_up, const vec3 &to_look, const vec3 &to_up) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
scale_angle(real scaleFactor) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
set_value(real q0, real q1, real q2, real q3) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
set_value(const real *qp) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
set_value(const matrix4 &m) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
set_value(const vec3 &axis, real theta) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
set_value(const vec3 &rotateFrom, const vec3 &rotateTo) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
set_value(const vec3 &from_look, const vec3 &from_up, const vec3 &to_look, const vec3 &to_up) | glh::GLH_REAL_NAMESPACE::quaternion | [inline] |
slerp(const quaternion &p, const quaternion &q, real alpha) | glh::GLH_REAL_NAMESPACE::quaternion | [inline, static] |
w | glh::GLH_REAL_NAMESPACE::quaternion | |
x | glh::GLH_REAL_NAMESPACE::quaternion | |
y | glh::GLH_REAL_NAMESPACE::quaternion | |
z | glh::GLH_REAL_NAMESPACE::quaternion | |