, including all inherited members.
element(int row, int col) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
element(int row, int col) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
get_column(int c, vec4 &t) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
get_column(int c) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
get_row(int r, vec4 &t) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
get_row(int r) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
get_value(real *mp) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
get_value() const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
identity() | glh::GLH_REAL_NAMESPACE::matrix4 | [inline, static] |
inverse() const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
m | glh::GLH_REAL_NAMESPACE::matrix4 | |
make_identity() | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
matrix4() | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
matrix4(real r) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
matrix4(real *m) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
matrix4(real a00, real a01, real a02, real a03, real a10, real a11, real a12, real a13, real a20, real a21, real a22, real a23, real a30, real a31, real a32, real a33) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_dir_matrix(const vec3 &src, vec3 &dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_dir_matrix(vec3 &src_and_dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_left(const matrix4 &b) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_matrix_dir(const vec3 &src, vec3 &dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_matrix_dir(vec3 &src_and_dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_matrix_vec(const vec3 &src, vec3 &dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_matrix_vec(vec3 &src_and_dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_matrix_vec(const vec4 &src, vec4 &dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_matrix_vec(vec4 &src_and_dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_right(const matrix4 &b) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_vec_matrix(const vec3 &src, vec3 &dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_vec_matrix(vec3 &src_and_dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_vec_matrix(const vec4 &src, vec4 &dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
mult_vec_matrix(vec4 &src_and_dst) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
operator!=(const matrix4 &m1, const matrix4 &m2) | glh::GLH_REAL_NAMESPACE::matrix4 | [friend] |
operator()(int row, int col) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
operator()(int row, int col) const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
operator*(const matrix4 &m1, const matrix4 &m2) | glh::GLH_REAL_NAMESPACE::matrix4 | [friend] |
operator*=(const matrix4 &mat) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
operator*=(const real &r) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
operator+=(const matrix4 &mat) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
operator==(const matrix4 &m1, const matrix4 &m2) | glh::GLH_REAL_NAMESPACE::matrix4 | [friend] |
set_column(int c, const vec4 &t) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
set_row(int r, const vec4 &t) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
set_scale(real s) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
set_scale(const vec3 &s) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
set_translate(const vec3 &t) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
set_value(real *mp) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
set_value(real r) | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |
transpose() const | glh::GLH_REAL_NAMESPACE::matrix4 | [inline] |