#include "tabletop_collision_map_processing/collision_map_interface.h"#include <tf/transform_datatypes.h>#include <std_srvs/Empty.h>#include <mapping_msgs/CollisionObject.h>#include <mapping_msgs/AttachedCollisionObject.h>#include <object_manipulation_msgs/FindClusterBoundingBox.h>#include <household_objects_database_msgs/DatabaseModelPose.h>#include <household_objects_database_msgs/GetModelMesh.h>
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Namespaces | |
| namespace | tabletop_collision_map_processing |
Variables | |
| static const std::string | tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX_NAME = "find_cluster_bounding_box" |
| static const std::string | tabletop_collision_map_processing::MAKE_STATIC_COLLISION_MAP_ACTION_NAME = "make_static_collision_map" |
| static const std::string | tabletop_collision_map_processing::RESET_COLLISION_MAP_NAME = "collision_map_self_occ_node/reset" |