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00037 #ifndef TRAJECTORY_ROLLOUT_VOXEL_WORLD_MODEL_H_
00038 #define TRAJECTORY_ROLLOUT_VOXEL_WORLD_MODEL_H_
00039 #include <vector>
00040 #include <list>
00041 #include <cfloat>
00042 #include <geometry_msgs/Point32.h>
00043 #include <costmap_2d/observation.h>
00044 #include <iri_diff_local_planner/world_model.h>
00045
00046 #include <pcl/point_types.h>
00047 #include <pcl/point_cloud.h>
00048
00049
00050 #include <voxel_grid/voxel_grid.h>
00051
00052 namespace iri_diff_local_planner {
00058 class VoxelGridModel : public WorldModel {
00059 public:
00073 VoxelGridModel(double size_x, double size_y, double size_z, double xy_resolution, double z_resolution,
00074 double origin_x, double origin_y, double origin_z, double max_z, double obstacle_range);
00075
00079 virtual ~VoxelGridModel(){}
00080
00089 virtual double footprintCost(const geometry_msgs::Point& position, const std::vector<geometry_msgs::Point>& footprint,
00090 double inscribed_radius, double circumscribed_radius);
00091
00098 void updateWorld(const std::vector<geometry_msgs::Point>& footprint,
00099 const std::vector<costmap_2d::Observation>& observations, const std::vector<PlanarLaserScan>& laser_scans);
00100
00101 void getPoints(pcl::PointCloud<pcl::PointXYZ>& cloud);
00102
00103 private:
00112 double lineCost(int x0, int x1, int y0, int y1);
00113
00120 double pointCost(int x, int y);
00121
00122 void removePointsInScanBoundry(const PlanarLaserScan& laser_scan, double raytrace_range);
00123
00124 inline bool worldToMap3D(double wx, double wy, double wz, unsigned int& mx, unsigned int& my, unsigned int& mz){
00125 if(wx < origin_x_ || wy < origin_y_ || wz < origin_z_)
00126 return false;
00127 mx = (int) ((wx - origin_x_) / xy_resolution_);
00128 my = (int) ((wy - origin_y_) / xy_resolution_);
00129 mz = (int) ((wz - origin_z_) / z_resolution_);
00130 return true;
00131 }
00132
00133 inline bool worldToMap2D(double wx, double wy, unsigned int& mx, unsigned int& my){
00134 if(wx < origin_x_ || wy < origin_y_)
00135 return false;
00136 mx = (int) ((wx - origin_x_) / xy_resolution_);
00137 my = (int) ((wy - origin_y_) / xy_resolution_);
00138 return true;
00139 }
00140
00141 inline void mapToWorld3D(unsigned int mx, unsigned int my, unsigned int mz, double& wx, double& wy, double& wz){
00142
00143 wx = origin_x_ + (mx + 0.5) * xy_resolution_;
00144 wy = origin_y_ + (my + 0.5) * xy_resolution_;
00145 wz = origin_z_ + (mz + 0.5) * z_resolution_;
00146 }
00147
00148 inline void mapToWorld2D(unsigned int mx, unsigned int my, double& wx, double& wy){
00149
00150 wx = origin_x_ + (mx + 0.5) * xy_resolution_;
00151 wy = origin_y_ + (my + 0.5) * xy_resolution_;
00152 }
00153
00154 inline double dist(double x0, double y0, double z0, double x1, double y1, double z1){
00155 return sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0) + (z1 - z0) * (z1 - z0));
00156 }
00157
00158 inline void insert(pcl::PointXYZ pt){
00159 unsigned int cell_x, cell_y, cell_z;
00160 if(!worldToMap3D(pt.x, pt.y, pt.z, cell_x, cell_y, cell_z))
00161 return;
00162 obstacle_grid_.markVoxel(cell_x, cell_y, cell_z);
00163 }
00164
00165 voxel_grid::VoxelGrid obstacle_grid_;
00166 double xy_resolution_;
00167 double z_resolution_;
00168 double origin_x_;
00169 double origin_y_;
00170 double origin_z_;
00171 double max_z_;
00172 double sq_obstacle_range_;
00173
00174 };
00175 };
00176 #endif