_angle | _Angle< Base > | |
_Angle(Base a=Base(0.)) | _Angle< Base > | [inline] |
_Angle(const _Vector< 1, Base > &a) | _Angle< Base > | [inline] |
_Angle(Base a=Base(0.)) | _Angle< Base > | [inline] |
_Angle(const _Vector< 1, Base > &a) | _Angle< Base > | [inline] |
_normalize() | _Angle< Base > | [inline] |
_normalize() | _Angle< Base > | [inline] |
angle() const | _Angle< Base > | [inline] |
angle() const | _Angle< Base > | [inline] |
angles() const | _Angle< Base > | [inline] |
angles() const | _Angle< Base > | [inline] |
Angles | _Angle< Base > | [static] |
BaseType typedef | _Angle< Base > | |
BaseType typedef | _Angle< Base > | |
Dimension | _Angle< Base > | [static] |
inverse() const | _Angle< Base > | [inline] |
inverse() const | _Angle< Base > | [inline] |
operator Base() const | _Angle< Base > | [inline] |
operator Base() const | _Angle< Base > | [inline] |
operator*(const _Angle< Base > &a) const | _Angle< Base > | [inline] |
operator*(const _Vector< 2, Base > &v) const | _Angle< Base > | [inline] |
operator*(const _Angle< Base > &a) const | _Angle< Base > | [inline] |
operator*(const _Vector< 2, Base > &v) const | _Angle< Base > | [inline] |
operator*=(const _Angle< Base > &a) | _Angle< Base > | [inline] |
operator*=(const _Angle< Base > &a) | _Angle< Base > | [inline] |
rotationMatrix() const | _Angle< Base > | [inline] |
rotationMatrix() const | _Angle< Base > | [inline] |