#include "geometric_shapes/bodies.h"
#include <ros/console.h>
#include <qhull/qhull.h>
#include <qhull/mem.h>
#include <qhull/qset.h>
#include <qhull/geom.h>
#include <qhull/merge.h>
#include <qhull/poly.h>
#include <qhull/io.h>
#include <qhull/stat.h>
#include <algorithm>
#include <iostream>
#include <cmath>
Go to the source code of this file.
Classes | |
struct | bodies::detail::intersc |
struct | bodies::detail::interscOrder |
Namespaces | |
namespace | bodies |
namespace | bodies::detail |
Functions | |
static double | bodies::distanceSQR (const tf::Vector3 &p, const tf::Vector3 &origin, const tf::Vector3 &dir) |
Compute the square of the distance between a ray and a point Note: this requires 'dir' to be normalized. | |
Variables | |
static const double | bodies::ZERO = 1e-9 |