collide(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const NarrowPhaseSolver *nsolver, const CollisionRequest &request, CollisionResult &result) | fcl::BVHShapeCollider< T_BVH, T_SH, NarrowPhaseSolver > | [inline, static] |