fcl::SaPCollisionManager Member List
This is the complete list of members for fcl::SaPCollisionManager, including all inherited members.
AABB_arrfcl::SaPCollisionManager [protected]
addToOverlapPairs(const SaPPair &p)fcl::SaPCollisionManager [inline, protected]
BroadPhaseCollisionManager()fcl::BroadPhaseCollisionManager [inline]
clear()fcl::SaPCollisionManager [virtual]
collide(CollisionObject *obj, void *cdata, CollisionCallBack callback) const fcl::SaPCollisionManager [virtual]
collide(void *cdata, CollisionCallBack callback) const fcl::SaPCollisionManager [virtual]
collide(BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const fcl::SaPCollisionManager [virtual]
collide_(CollisionObject *obj, void *cdata, CollisionCallBack callback) const fcl::SaPCollisionManager [protected]
distance(CollisionObject *obj, void *cdata, DistanceCallBack callback) const fcl::SaPCollisionManager [virtual]
distance(void *cdata, DistanceCallBack callback) const fcl::SaPCollisionManager [virtual]
distance(BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const fcl::SaPCollisionManager [virtual]
distance_(CollisionObject *obj, void *cdata, DistanceCallBack callback, FCL_REAL &min_dist) const fcl::SaPCollisionManager [protected]
elistfcl::SaPCollisionManager [protected]
empty() const fcl::SaPCollisionManager [virtual]
enable_tested_set_fcl::BroadPhaseCollisionManager [mutable, protected]
getObjects(std::vector< CollisionObject * > &objs) const fcl::SaPCollisionManager [virtual]
insertTestedSet(CollisionObject *a, CollisionObject *b) const fcl::BroadPhaseCollisionManager [inline, protected]
inTestedSet(CollisionObject *a, CollisionObject *b) const fcl::BroadPhaseCollisionManager [inline, protected]
obj_aabb_mapfcl::SaPCollisionManager [protected]
optimal_axisfcl::SaPCollisionManager [protected]
overlap_pairsfcl::SaPCollisionManager [protected]
registerObject(CollisionObject *obj)fcl::SaPCollisionManager [virtual]
registerObjects(const std::vector< CollisionObject * > &other_objs)fcl::SaPCollisionManager [virtual]
removeFromOverlapPairs(const SaPPair &p)fcl::SaPCollisionManager [inline, protected]
SaPCollisionManager()fcl::SaPCollisionManager [inline]
setup()fcl::SaPCollisionManager [virtual]
size() const fcl::SaPCollisionManager [inline, virtual]
tested_setfcl::BroadPhaseCollisionManager [mutable, protected]
unregisterObject(CollisionObject *obj)fcl::SaPCollisionManager [virtual]
update()fcl::SaPCollisionManager [virtual]
update(CollisionObject *updated_obj)fcl::SaPCollisionManager [virtual]
update(const std::vector< CollisionObject * > &updated_objs)fcl::SaPCollisionManager [virtual]
update_(SaPAABB *updated_aabb)fcl::SaPCollisionManager [protected]
updateVelist()fcl::SaPCollisionManager [inline, protected]
velistfcl::SaPCollisionManager [protected]
~BroadPhaseCollisionManager()fcl::BroadPhaseCollisionManager [inline, virtual]
~SaPCollisionManager()fcl::SaPCollisionManager [inline]
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fcl
Author(s): Jia Pan
autogenerated on Tue Jan 15 2013 16:05:32