| computeMotionBound(const BV &bv, const Vec3f &n) const =0 | fcl::MotionBase< BV > | [pure virtual] |
| computeMotionBound(const Vec3f &a, const Vec3f &b, const Vec3f &c, const Vec3f &n) const =0 | fcl::MotionBase< BV > | [pure virtual] |
| getCurrentRotation(Matrix3f &R) const =0 | fcl::MotionBase< BV > | [pure virtual] |
| getCurrentTransform(Matrix3f &R, Vec3f &T) const =0 | fcl::MotionBase< BV > | [pure virtual] |
| getCurrentTransform(Transform3f &tf) const =0 | fcl::MotionBase< BV > | [pure virtual] |
| getCurrentTranslation(Vec3f &T) const =0 | fcl::MotionBase< BV > | [pure virtual] |
| integrate(double dt)=0 | fcl::MotionBase< BV > | [pure virtual] |
| ~MotionBase() | fcl::MotionBase< BV > | [inline, virtual] |