This is the complete list of members for
fcl::InterpMotion< BV >, including all inherited members.
| absoluteRotation(FCL_REAL dt) const | fcl::InterpMotion< BV > | [inline, protected] |
| angular_axis | fcl::InterpMotion< BV > | [protected] |
| angular_vel | fcl::InterpMotion< BV > | [protected] |
| computeMotionBound(const BV &bv, const Vec3f &n) const | fcl::InterpMotion< BV > | [inline, virtual] |
| computeMotionBound(const Vec3f &a, const Vec3f &b, const Vec3f &c, const Vec3f &n) const | fcl::InterpMotion< BV > | [inline, virtual] |
| computeMotionBound(const RSS &bv, const Vec3f &n) const | fcl::InterpMotion< BV > | |
| computeMotionBound(const RSS &bv, const Vec3f &n) const | fcl::InterpMotion< BV > | |
| computeVelocity() | fcl::InterpMotion< BV > | [inline, protected] |
| deltaRotation(FCL_REAL dt) const | fcl::InterpMotion< BV > | [inline, protected] |
| getCurrentRotation(Matrix3f &R) const | fcl::InterpMotion< BV > | [inline, virtual] |
| getCurrentTransform(Matrix3f &R, Vec3f &T) const | fcl::InterpMotion< BV > | [inline, virtual] |
| getCurrentTransform(Transform3f &tf_) const | fcl::InterpMotion< BV > | [inline, virtual] |
| getCurrentTranslation(Vec3f &T) const | fcl::InterpMotion< BV > | [inline, virtual] |
| integrate(double dt) | fcl::InterpMotion< BV > | [inline, virtual] |
| InterpMotion() | fcl::InterpMotion< BV > | [inline] |
| InterpMotion(const Matrix3f &R1, const Vec3f &T1, const Matrix3f &R2, const Vec3f &T2) | fcl::InterpMotion< BV > | [inline] |
| InterpMotion(const Transform3f &tf1_, const Transform3f &tf2_) | fcl::InterpMotion< BV > | [inline] |
| InterpMotion(const Matrix3f &R1, const Vec3f &T1, const Matrix3f &R2, const Vec3f &T2, const Vec3f &O) | fcl::InterpMotion< BV > | [inline] |
| InterpMotion(const Transform3f &tf1_, const Transform3f &tf2_, const Vec3f &O) | fcl::InterpMotion< BV > | [inline] |
| linear_vel | fcl::InterpMotion< BV > | [protected] |
| reference_p | fcl::InterpMotion< BV > | [protected] |
| tf | fcl::InterpMotion< BV > | [protected] |
| tf1 | fcl::InterpMotion< BV > | [protected] |
| tf2 | fcl::InterpMotion< BV > | [protected] |
| ~MotionBase() | fcl::MotionBase< BV > | [inline, virtual] |