, including all inherited members.
aabb_center | fcl::CollisionGeometry | |
aabb_local | fcl::CollisionGeometry | |
aabb_radius | fcl::CollisionGeometry | |
addSubModel(const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts) | fcl::BVHModel< BV > | |
addSubModel(const std::vector< Vec3f > &ps) | fcl::BVHModel< BV > | |
addTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | fcl::BVHModel< BV > | |
addVertex(const Vec3f &p) | fcl::BVHModel< BV > | |
beginModel(int num_tris=0, int num_vertices=0) | fcl::BVHModel< BV > | |
beginReplaceModel() | fcl::BVHModel< BV > | |
beginUpdateModel() | fcl::BVHModel< BV > | |
build_state | fcl::BVHModel< BV > | |
buildTree() | fcl::BVHModel< BV > | [private] |
bv_fitter | fcl::BVHModel< BV > | |
bv_splitter | fcl::BVHModel< BV > | |
BVHModel() | fcl::BVHModel< BV > | [inline] |
BVHModel(const BVHModel &other) | fcl::BVHModel< BV > | |
bvs | fcl::BVHModel< BV > | [private] |
CollisionGeometry() | fcl::CollisionGeometry | [inline] |
computeLocalAABB() | fcl::BVHModel< BV > | [virtual] |
cost_density | fcl::CollisionGeometry | |
endModel() | fcl::BVHModel< BV > | |
endReplaceModel(bool refit=true, bool bottomup=true) | fcl::BVHModel< BV > | |
endUpdateModel(bool refit=true, bool bottomup=true) | fcl::BVHModel< BV > | |
getBV(int id) const | fcl::BVHModel< BV > | [inline] |
getBV(int id) | fcl::BVHModel< BV > | [inline] |
getModelType() const | fcl::BVHModel< BV > | [inline] |
getNodeType() const | fcl::BVHModel< BV > | [inline, virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNodeType() const | fcl::BVHModel< BV > | [virtual] |
getNumBVs() const | fcl::BVHModel< BV > | [inline] |
getObjectType() const | fcl::BVHModel< BV > | [inline, virtual] |
getUserData() const | fcl::CollisionGeometry | [inline] |
isFree() const | fcl::CollisionGeometry | [inline] |
isOccupied() const | fcl::CollisionGeometry | [inline] |
isUncertain() const | fcl::CollisionGeometry | [inline] |
makeParentRelative() | fcl::BVHModel< BV > | [inline] |
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c) | fcl::BVHModel< BV > | [inline, private] |
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c) | fcl::BVHModel< BV > | [private] |
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c) | fcl::BVHModel< BV > | [private] |
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c) | fcl::BVHModel< BV > | [private] |
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c) | fcl::BVHModel< BV > | [private] |
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c) | fcl::BVHModel< BV > | [private] |
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c) | fcl::BVHModel< BV > | [private] |
memUsage(int msg) const | fcl::BVHModel< BV > | |
num_bvs | fcl::BVHModel< BV > | [private] |
num_bvs_allocated | fcl::BVHModel< BV > | [private] |
num_tris | fcl::BVHModel< BV > | |
num_tris_allocated | fcl::BVHModel< BV > | [private] |
num_vertex_updated | fcl::BVHModel< BV > | [private] |
num_vertices | fcl::BVHModel< BV > | |
num_vertices_allocated | fcl::BVHModel< BV > | [private] |
prev_vertices | fcl::BVHModel< BV > | |
primitive_indices | fcl::BVHModel< BV > | [private] |
recursiveBuildTree(int bv_id, int first_primitive, int num_primitives) | fcl::BVHModel< BV > | [private] |
recursiveRefitTree_bottomup(int bv_id) | fcl::BVHModel< BV > | [private] |
refitTree(bool bottomup) | fcl::BVHModel< BV > | [private] |
refitTree_bottomup() | fcl::BVHModel< BV > | [private] |
refitTree_topdown() | fcl::BVHModel< BV > | [private] |
replaceSubModel(const std::vector< Vec3f > &ps) | fcl::BVHModel< BV > | |
replaceTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | fcl::BVHModel< BV > | |
replaceVertex(const Vec3f &p) | fcl::BVHModel< BV > | |
setUserData(void *data) | fcl::CollisionGeometry | [inline] |
threshold_free | fcl::CollisionGeometry | |
threshold_occupied | fcl::CollisionGeometry | |
tri_indices | fcl::BVHModel< BV > | |
updateSubModel(const std::vector< Vec3f > &ps) | fcl::BVHModel< BV > | |
updateTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | fcl::BVHModel< BV > | |
updateVertex(const Vec3f &p) | fcl::BVHModel< BV > | |
user_data | fcl::CollisionGeometry | |
vertices | fcl::BVHModel< BV > | |
~BVHModel() | fcl::BVHModel< BV > | [inline] |
~CollisionGeometry() | fcl::CollisionGeometry | [inline, virtual] |