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00041 #include "WristWidget.h"
00042 #include <math.h>
00043 #include <QtGui>
00044
00045
00046
00047 WristWidget::WristWidget(QWidget *parent)
00048 : QGraphicsView(parent), timerId(0)
00049 {
00050
00051 QGraphicsScene *scene = new QGraphicsScene(this);
00052 scene->setItemIndexMethod(QGraphicsScene::NoIndex);
00053 scene->setSceneRect(0, 0, 50, 50);
00054
00055
00056 setScene(scene);
00057 setCacheMode(CacheBackground);
00058 setViewportUpdateMode(BoundingRectViewportUpdate);
00059 setRenderHint(QPainter::Antialiasing);
00060 setTransformationAnchor(AnchorUnderMouse);
00061 scale(qreal(1), qreal(1));
00062 setMinimumSize(50, 50);
00063 setWindowTitle(tr("Elastic Nodes"));
00064
00065
00066 wristAngle = 0;
00067
00068
00069 int x = WRIST_WIDTH / 2 * cos(wristAngle);
00070 int y = WRIST_WIDTH / 2 * sin(wristAngle);
00071 Line *line = new Line(
00072 WRIST_CENTER_X - x, WRIST_CENTER_Y + y,
00073 WRIST_CENTER_X + x, WRIST_CENTER_Y - y);
00074
00075 line->setTransformOriginPoint(WRIST_CENTER_X,WRIST_CENTER_Y);
00076 x = WRIST_HEIGHT * cos(wristAngle + M_PI / 2);
00077 y = WRIST_HEIGHT * sin(wristAngle + M_PI / 2);
00078 QGraphicsLineItem *line2 = new QGraphicsLineItem(
00079 WRIST_CENTER_X, WRIST_CENTER_Y,
00080 WRIST_CENTER_X + x, WRIST_CENTER_Y - y);
00081
00082 line->setPen(QPen(Qt::red,WRIST_LINE_WIDTH));
00083 line2->setPen(QPen(Qt::red,WRIST_LINE_WIDTH));
00084
00085 line->setFlag(line->ItemIsMovable);
00086 line->setTransformOriginPoint(WRIST_CENTER_X, WRIST_CENTER_Y);
00087 scene->addItem(line);
00088 scene->addItem(line2);
00089
00090 timerId = startTimer(1000 / 25);
00091
00092 }
00093
00094 void WristWidget::degree(bool value)
00095
00096 {
00097 angle_type = value;
00098 }
00099
00100
00101 void WristWidget::angleReceived(double value)
00102
00103 {
00104 QList<Line *> lines;
00105 foreach (QGraphicsItem *item, scene()->items()) {
00106 if (Line *l = qgraphicsitem_cast<Line *>(item))
00107 lines << l;
00108 }
00109 lines.at(0)->setRotation(-value);
00110
00111 }
00112
00113 void WristWidget::turnClockwise()
00114
00115 {
00116 QList<Line *> lines;
00117 foreach (QGraphicsItem *item, scene()->items()) {
00118 if (Line *l = qgraphicsitem_cast<Line *>(item))
00119 lines << l;
00120 }
00121 lines.at(0)->setRotation(lines.at(0)->rotation-5);
00122 }
00123
00124 void WristWidget::turnCounterClockwise()
00125
00126 {
00127 QList<Line *> lines;
00128 foreach (QGraphicsItem *item, scene()->items()) {
00129 if (Line *l = qgraphicsitem_cast<Line *>(item))
00130 lines << l;
00131 }
00132 lines.at(0)->setRotation((lines.at(0)->rotation)+5);
00133 }
00134
00135 void WristWidget::timerEvent(QTimerEvent *event)
00136 {
00137 Q_UNUSED(event);
00138
00139 QList<Line *> lines;
00140 foreach (QGraphicsItem *item, scene()->items()) {
00141 if (Line *l = qgraphicsitem_cast<Line *>(item))
00142 lines << l;
00143 }
00144 if(wristAngle != -lines.at(0)->rotation){
00145 wristAngle = -lines.at(0)->rotation;
00146
00147 if(angle_type)
00148 emit angle(wristAngle);
00149 else
00150 emit angle(wristAngle/180*M_PI);
00151
00152 emit angle_rad(wristAngle/180*M_PI);
00153
00154 QList<QGraphicsLineItem *> lines2;
00155 foreach (QGraphicsItem *item, scene()->items()) {
00156 if (QGraphicsLineItem *l = qgraphicsitem_cast<QGraphicsLineItem *>(item))
00157 lines2 << l;
00158 }
00159
00160 int x = WRIST_HEIGHT * cos(wristAngle*M_PI/180 + M_PI / 2);
00161 int y = WRIST_HEIGHT * sin(wristAngle*M_PI/180 + M_PI / 2);
00162
00163 lines2.at(1)->setLine(WRIST_CENTER_X, WRIST_CENTER_Y,WRIST_CENTER_X + x, WRIST_CENTER_Y - y);
00164 }
00165 }
00166
00167
00168 void WristWidget::drawBackground(QPainter *painter, const QRectF &rect)
00169 {
00170 Q_UNUSED(rect);
00171
00172
00173 QRectF sceneRect = this->sceneRect();
00174 QRectF rightShadow(sceneRect.right(), sceneRect.top() + 5, 5, sceneRect.height());
00175 QRectF bottomShadow(sceneRect.left() + 5, sceneRect.bottom(), sceneRect.width(), 5);
00176 if (rightShadow.intersects(rect) || rightShadow.contains(rect))
00177 painter->fillRect(rightShadow, Qt::darkGray);
00178 if (bottomShadow.intersects(rect) || bottomShadow.contains(rect))
00179 painter->fillRect(bottomShadow, Qt::darkGray);
00180
00181
00182
00183 QLinearGradient gradient(sceneRect.topLeft(), sceneRect.bottomRight());
00184 gradient.setColorAt(0, Qt::white);
00185 gradient.setColorAt(1, Qt::lightGray);
00186 painter->fillRect(rect.intersect(sceneRect), gradient);
00187 painter->setBrush(Qt::NoBrush);
00188 painter->drawRect(sceneRect);
00189
00190
00191 painter->setPen(Qt::gray);
00192 painter->drawLine(0, WRIST_CENTER_Y,WRIST_X, WRIST_CENTER_Y);
00193 painter->drawLine( WRIST_CENTER_X, WRIST_CENTER_Y, WRIST_CENTER_X, 0);
00194
00195 painter->setPen((Qt::blue));
00196 painter->drawArc(WRIST_CENTER_X - WRIST_CIRCLE_RADIUS, WRIST_CENTER_Y - WRIST_CIRCLE_RADIUS,
00197 WRIST_CIRCLE_RADIUS * 2, WRIST_CIRCLE_RADIUS * 2,
00198 0, 360 * 64);
00199
00200 }
00201
00202 void WristWidget::scaleView(qreal scaleFactor)
00203
00204 {
00205 qreal factor = transform().scale(scaleFactor, scaleFactor).mapRect(QRectF(0, 0, 1, 1)).width();
00206 if (factor < 0.07 || factor > 100)
00207 return;
00208
00209 scale(scaleFactor, scaleFactor);
00210 }
00211
00212