bestfit.h
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00001 #ifndef BEST_FIT_H
00002 
00003 #define BEST_FIT_H
00004 
00005 // This routine was released in 'snippet' form
00006 // by John W. Ratcliff mailto:jratcliff@infiniplex.net
00007 // on March 22, 2006.
00008 //
00009 // This routine computes the 'best fit' plane equation to
00010 // a set of input data points with an optional per vertex
00011 // weighting component.
00012 //
00013 // The implementation for this was lifted directly from
00014 // David Eberly's Magic Software implementation.
00015 
00016 // computes the best fit plane to a collection of data points.
00017 // returns the plane equation as A,B,C,D format. (Ax+By+Cz+D)
00018 
00073 namespace ConvexDecomposition
00074 {
00075 
00076 
00077 bool getBestFitPlane(unsigned int vcount,     // number of input data points
00078                      const double *points,     // starting address of points array.
00079                      unsigned int vstride,    // stride between input points.
00080                      const double *weights,    // *optional point weighting values.
00081                      unsigned int wstride,    // weight stride for each vertex.
00082                      double *plane);
00083 
00084 
00085 double getBoundingRegion(unsigned int vcount,const double *points,unsigned int pstride,double *bmin,double *bmax); // returns the diagonal distance
00086 bool  overlapAABB(const double *bmin1,const double *bmax1,const double *bmin2,const double *bmax2); // return true if the two AABB's overlap.
00087 
00088 };
00089 
00090 #endif
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convex_decomposition
Author(s): John Ratcliff
autogenerated on Mon Aug 19 2013 11:02:33