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00045 #include <GL/glew.h>
00046 #include <GL/glu.h>
00047 #include <GL/freeglut.h>
00048 #include "camera_self_filter/robotMeshModel.h"
00049 #include "LinearMath/btTransform.h"
00050
00051 class ResourceIOStream : public Assimp::IOStream
00052 {
00053 public:
00054 ResourceIOStream(const resource_retriever::MemoryResource& res)
00055 : res_(res)
00056 , pos_(res.data.get())
00057 {}
00058
00059 ~ResourceIOStream()
00060 {}
00061
00062 size_t Read(void* buffer, size_t size, size_t count)
00063 {
00064 size_t to_read = size * count;
00065 if (pos_ + to_read > res_.data.get() + res_.size)
00066 {
00067 to_read = res_.size - (pos_ - res_.data.get());
00068 }
00069
00070 memcpy(buffer, pos_, to_read);
00071 pos_ += to_read;
00072
00073 return to_read;
00074 }
00075
00076 size_t Write( const void* buffer, size_t size, size_t count) {
00077 ROS_BREAK(); return 0; }
00078
00079 aiReturn Seek( size_t offset, aiOrigin origin)
00080 {
00081 uint8_t* new_pos = 0;
00082 switch (origin)
00083 {
00084 case aiOrigin_SET:
00085 new_pos = res_.data.get() + offset;
00086 break;
00087 case aiOrigin_CUR:
00088 new_pos = pos_ + offset;
00089 break;
00090 case aiOrigin_END:
00091 new_pos = res_.data.get() + res_.size - offset;
00092 break;
00093 default:
00094 ROS_BREAK();
00095 }
00096
00097 if (new_pos < res_.data.get() || new_pos > res_.data.get() +
00098 res_.size)
00099 {
00100 return aiReturn_FAILURE;
00101 }
00102
00103 pos_ = new_pos;
00104 return aiReturn_SUCCESS;
00105 }
00106
00107 size_t Tell() const
00108 {
00109 return pos_ - res_.data.get();
00110 }
00111
00112 size_t FileSize() const
00113 {
00114 return res_.size;
00115 }
00116
00117 void Flush() {}
00118
00119 private:
00120 resource_retriever::MemoryResource res_;
00121 uint8_t* pos_;
00122 };
00123
00124 class ResourceIOSystem : public Assimp::IOSystem
00125 {
00126 public:
00127 ResourceIOSystem()
00128 {
00129 }
00130
00131 ~ResourceIOSystem()
00132 {
00133 }
00134
00135
00136 bool Exists(const char* file) const
00137 {
00138
00139
00140
00141 resource_retriever::MemoryResource res;
00142 try
00143 {
00144 res = retriever_.get(file);
00145 }
00146 catch (resource_retriever::Exception& e)
00147 {
00148 return false;
00149 }
00150
00151 return true;
00152 }
00153
00154
00155 char getOsSeparator() const
00156 {
00157 return '/';
00158 }
00159
00160
00161 Assimp::IOStream* Open(const char* file, const char* mode)
00162 {
00163 ROS_ASSERT(mode == std::string("r") || mode == std::string("rb"));
00164
00165
00166
00167 resource_retriever::MemoryResource res;
00168 try
00169 {
00170 res = retriever_.get(file);
00171 }
00172 catch (resource_retriever::Exception& e)
00173 {
00174 return 0;
00175 }
00176
00177 return new ResourceIOStream(res);
00178 }
00179
00180 void Close(Assimp::IOStream* stream) { delete stream; }
00181
00182 private:
00183 mutable resource_retriever::Retriever retriever_;
00184 };
00185
00186
00187 RobotMeshModel::SubMesh::SubMesh ()
00188 {
00189
00190
00191
00192 }
00193
00194 RobotMeshModel::SubMesh::~SubMesh ()
00195 {
00196
00197
00198
00199
00200 }
00201
00202 void RobotMeshModel::fromAssimpScene (const aiScene* scene)
00203 {
00204
00205
00206 for (unsigned int i = 0; i < scene->mNumMeshes; ++i)
00207 {
00208 const aiMesh* mesh = scene->mMeshes[i];
00209 initMesh (mesh);
00210 }
00211 }
00212
00213 void RobotMeshModel::initMesh (const aiMesh* mesh)
00214 {
00215
00216
00217 std::vector<Vertex> vertices;
00218 std::vector<unsigned int> indices;
00219
00220 for (unsigned int i = 0; i < mesh->mNumVertices; ++i)
00221 {
00222 const aiVector3D* pos = &(mesh->mVertices[i]);
00223 const aiVector3D* n = &(mesh->mNormals[i]);
00224
00225
00226 Vertex v(pos->x, pos->y, pos->z, n->x, n->y, n->z);
00227 vertices.push_back (v);
00228 }
00229
00230 for (unsigned int i = 0 ; i < mesh->mNumFaces ; ++i)
00231 {
00232 const aiFace& face = mesh->mFaces[i];
00233 assert(face.mNumIndices == 3);
00234 indices.push_back(face.mIndices[0]);
00235 indices.push_back(face.mIndices[1]);
00236 indices.push_back(face.mIndices[2]);
00237 }
00238
00239 SubMesh submesh;
00240 submesh.vertices.resize (vertices.size());
00241 submesh.vertices = vertices;
00242 submesh.indices.resize (indices.size());
00243 submesh.indices = indices;
00244 meshes_vec.push_back (submesh);
00245
00246 }
00247
00248 RobotMeshModel::RobotMeshModel():nh_priv_("~"), use_assimp_ (true)
00249 {
00250
00251
00252 std::string robot_desc_string;
00253 if(!nh_.getParam("robot_description", robot_desc_string))
00254 {
00255 ROS_ERROR("Could not get urdf from param server");
00256 }
00257
00258 if (!urdf_.initString(robot_desc_string))
00259 {
00260 ROS_ERROR("Failed to parse urdf");
00261 }
00262 modelframe_= "/torso_lift_link";
00263
00264 nh_priv_.param<std::string>("robot_description_package_path", description_path, "..");
00265 ROS_INFO("package_path %s", description_path.c_str());
00266 nh_priv_.param<std::string>("camera_topic", camera_topic_, "/wide_stereo/right" );
00267 nh_priv_.param<std::string>("camera_info_topic", camera_info_topic_, "/wide_stereo/right/camera_info" );
00268
00269
00270
00271 std::vector<boost::shared_ptr<urdf::Link> > links ;
00272 urdf_.getLinks(links);
00273 for (int i=0; i< links.size(); i++){
00274 if (links[i]->visual.get() == NULL) continue;
00275 if (links[i]->visual->geometry.get() == NULL) continue;
00276 if (links[i]->visual->geometry->type == urdf::Geometry::MESH)
00277 {
00278
00279 boost::shared_ptr<urdf::Mesh> mesh = boost::dynamic_pointer_cast<urdf::Mesh> (links[i]->visual->geometry);
00280 std::string filename (mesh->filename);
00281 std::string filename_resource = filename;
00282
00283 if (filename.substr(filename.size() - 4 , 4) != ".stl" && filename.substr(filename.size() - 4 , 4) != ".dae") continue;
00284
00285
00286 if (filename.substr(filename.size() - 4 , 4) == ".dae")
00287 filename.replace(filename.size() - 4 , 4, ".stl");
00288
00289 filename.erase(0,25);
00290 filename = description_path + filename;
00291
00292 Assimp::Importer as_importer;
00293 as_importer.SetIOHandler(new ResourceIOSystem());
00294 const aiScene* scene =
00295 as_importer.ReadFile(filename_resource.c_str(), aiProcess_SortByPType|aiProcess_GenNormals|aiProcess_Triangulate|aiProcess_GenUVCoords|aiProcess_FlipUVs);
00296
00297 if (!scene)
00298 {
00299 ROS_ERROR("Could not load resource [%s]: %s", filename_resource.c_str(),
00300 as_importer.GetErrorString());
00301 }
00302 else
00303 {
00304 ROS_INFO ("Mesh [%s] successfully loaded.",
00305 filename_resource.c_str());
00306 if (!scene->HasMeshes())
00307 {
00308 ROS_ERROR("No meshes found in file [%s]", filename_resource.c_str());
00309 }
00310 std::cerr << "Constructor mNumMeshes: " << scene->mNumMeshes << std::endl;
00311 }
00312 fromAssimpScene (scene);
00313 as_meshes[links[i]->name] = scene;
00314 }
00315 links_with_meshes.push_back(links[i]);
00316
00317
00318 tf::Vector3 origin(links[i]->visual->origin.position.x, links[i]->visual->origin.position.y, links[i]->visual->origin.position.z);
00319 tf::Quaternion rotation(links[i]->visual->origin.rotation.x, links[i]->visual->origin.rotation.y, links[i]->visual->origin.rotation.z, links[i]->visual->origin.rotation.w);
00320
00321 offsets_[links[i]->name] = tf::Transform(rotation,
00322 origin);
00323 }
00324
00325 initRobot();
00326
00327
00328 ROS_INFO("waiting for %s", camera_info_topic_.c_str());
00329 cam_info_ = ros::topic::waitForMessage<sensor_msgs::CameraInfo>(camera_info_topic_);
00330 cameraframe_ = cam_info_->header.frame_id;
00331
00332 ROS_INFO("%s: robot model initialization done!", ros::this_node::getName().c_str());
00333 }
00334
00335 RobotMeshModel::~RobotMeshModel(){
00336
00337 }
00338
00339
00340 void RobotMeshModel::initRobot()
00341 {
00342 };
00343
00344
00345 void RobotMeshModel::updateRobotLinks(const ros::Time time_stamp){
00346
00347
00348 if (current_time_stamp_ != time_stamp){
00349 current_time_stamp_ = time_stamp;
00350 tf::StampedTransform tf;
00351 for (int i=0; i < links_with_meshes.size(); ++i){
00352 if (!tf_.waitForTransform(links_with_meshes[i]->name, modelframe_, current_time_stamp_, ros::Duration(0.5))){
00353 ROS_ERROR("could not get transform from %s to %s", links_with_meshes[i]->name.c_str(),modelframe_.c_str() );
00354 continue;
00355 }
00356 tf_.lookupTransform( modelframe_, links_with_meshes[i]->name, current_time_stamp_, tf);
00357
00358 tf *= offsets_[links_with_meshes[i]->name];;
00359 robotLinks_[links_with_meshes[i]->name] = tf;
00360
00361 }
00362
00363 }
00364 }
00365
00366
00367 void RobotMeshModel::paintRobot()
00368 {
00369
00370 float d=1.0f;
00371 glScalef(1.0, 1.0, 1.0);
00372 glDisable(GL_CULL_FACE);
00373 glMatrixMode(GL_MODELVIEW);
00374 std::cerr << "meshes: " << meshes_vec.size () << std::endl;
00375 for (unsigned int n = 0; n < meshes_vec.size (); n++)
00376 {
00377 std::cerr << "Lin name: " << links_with_meshes[n]->name <<
00378 " Vertices: " << meshes_vec[n].vertices.size() << std::endl;
00379 btScalar glTf[16];
00380 robotLinks_[links_with_meshes[n]->name].getOpenGLMatrix(glTf);
00381 glPushMatrix();
00382 glMultMatrixd((GLdouble*)glTf);
00383
00384 for (unsigned int t = 0; t < meshes_vec[n].indices.size(); t
00385 = t + 3)
00386 {
00387 GLenum face_mode;
00388 switch(3)
00389 {
00390 case 1: face_mode =
00391 GL_POINTS; break;
00392 case 2: face_mode =
00393 GL_LINES; break;
00394 case 3: face_mode =
00395 GL_TRIANGLES; break;
00396 default: face_mode
00397 = GL_POLYGON; break;
00398 }
00399 glBegin(face_mode);
00400 glVertex3f(meshes_vec[n].vertices[t].x,
00401 meshes_vec[n].vertices[t].y,
00402 meshes_vec[n].vertices[t].z);
00403 glVertex3f(meshes_vec[n].vertices[t+1].x,
00404 meshes_vec[n].vertices[t+1].y,
00405 meshes_vec[n].vertices[t+1].z);
00406 glVertex3f(meshes_vec[n].vertices[t+2].x,
00407 meshes_vec[n].vertices[t+2].y,
00408 meshes_vec[n].vertices[t+2].z);
00409
00410 glNormal3f(meshes_vec[n].vertices[t].nx,
00411 meshes_vec[n].vertices[t].ny,
00412 meshes_vec[n].vertices[t].nz);
00413 glNormal3f(meshes_vec[n].vertices[t+1].nx,
00414 meshes_vec[n].vertices[t+1].ny,
00415 meshes_vec[n].vertices[t+1].nz);
00416 glNormal3f(meshes_vec[n].vertices[t+2].nx,
00417 meshes_vec[n].vertices[t+2].ny,
00418 meshes_vec[n].vertices[t+2].nz);
00419 glEnd();
00420 }
00421 glPopMatrix();
00422
00423 }
00424 }
00425
00426 void RobotMeshModel::setCameraInfo(sensor_msgs::CameraInfoConstPtr cam_info){
00427 cam_info_ = cam_info;
00428 }
00429
00430
00431 void RobotMeshModel::setCamera(){
00432
00433
00434
00435 double FulstrumWidth, FulstrumHeight, left, right, top, bottom;
00436
00437 double near_clip = 0.1;
00438 double farclip = 100;
00439
00440
00441 double cx= cam_info_->P[2];
00442 double cy = cam_info_->P[6];
00443
00444 double fx = cam_info_->P[0];
00445 double fy = cam_info_->P[5];
00446
00447
00448 FulstrumWidth = near_clip * cam_info_->width / fx;
00449 FulstrumHeight = near_clip * cam_info_->height / fy;
00450
00451
00452 left = FulstrumWidth * (- cx / cam_info_->width);
00453 right = FulstrumWidth * ( 1.0 - cx / cam_info_->width);
00454 top = FulstrumHeight * ( cy / cam_info_->height);
00455 bottom = FulstrumHeight * ( -1.0 + cy / cam_info_->height);
00456
00457
00458 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00459 glMatrixMode(GL_PROJECTION);
00460 glLoadIdentity();
00461
00462 glFrustum(left,right, bottom, top, near_clip, farclip);
00463 glMatrixMode(GL_MODELVIEW);
00464
00465 }
00466
00467
00468 bool RobotMeshModel::setCameraPose(){
00469
00470
00471
00472 if (!tf_.waitForTransform(modelframe_, cameraframe_, current_time_stamp_, ros::Duration(0.5))){
00473 ROS_ERROR("setting cam pose: could not get transform from %s to %s", modelframe_.c_str(),cameraframe_.c_str() );
00474 return false;
00475 }
00476 tf_.lookupTransform(modelframe_, cameraframe_, current_time_stamp_, cameraPose);
00477
00478
00479
00480 double tx = -1.0 * (cam_info_->P[3] / cam_info_->P[0]);
00481 tf::Vector3 origin = cameraPose.getOrigin() + cameraPose.getBasis() * tf::Vector3(tx, 0.0, 0.0);
00482
00483 tf::Vector3 look_at_position = origin + cameraPose.getBasis().getColumn(2);
00484 glLoadIdentity();
00485 tf::Vector3 up = -cameraPose.getBasis().getColumn(1);
00486
00487 gluLookAt(origin.getX() , origin.getY() , origin.getZ() ,
00488 look_at_position.getX() , look_at_position.getY(), look_at_position.getZ(),
00489 up.getX(), up.getY(), up.getZ());
00490 return true;
00491 }
00492
00493