addIndex(int index) | btTriangleMesh | |
addTriangle(const btVector3 &vertex0, const btVector3 &vertex1, const btVector3 &vertex2, bool removeDuplicateVertices=false) | btTriangleMesh | |
btTriangleMesh(bool use32bitIndices=true, bool use4componentVertices=true) | btTriangleMesh | |
findOrAddVertex(const btVector3 &vertex, bool removeDuplicateVertices) | btTriangleMesh | |
getNumTriangles() const | btTriangleMesh | |
getUse32bitIndices() const | btTriangleMesh | [inline] |
getUse4componentVertices() const | btTriangleMesh | [inline] |
m_16bitIndices | btTriangleMesh | [private] |
m_32bitIndices | btTriangleMesh | [private] |
m_3componentVertices | btTriangleMesh | [private] |
m_4componentVertices | btTriangleMesh | [private] |
m_use32bitIndices | btTriangleMesh | [private] |
m_use4componentVertices | btTriangleMesh | [private] |
m_weldingThreshold | btTriangleMesh | |
preallocateIndices(int numindices) | btTriangleMesh | [inline, virtual] |
preallocateVertices(int numverts) | btTriangleMesh | [inline, virtual] |