, including all inherited members.
addAction(btActionInterface *) | btDiscreteDynamicsWorld | [virtual] |
addCharacter(btActionInterface *character) | btDiscreteDynamicsWorld | [virtual] |
addCollisionObject(btCollisionObject *collisionObject, short int collisionFilterGroup=btBroadphaseProxy::StaticFilter, short int collisionFilterMask=btBroadphaseProxy::AllFilter^btBroadphaseProxy::StaticFilter) | btDiscreteDynamicsWorld | [virtual] |
addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false) | btDiscreteDynamicsWorld | [virtual] |
addRigidBody(btRigidBody *body) | btDiscreteDynamicsWorld | [virtual] |
addRigidBody(btRigidBody *body, short group, short mask) | btDiscreteDynamicsWorld | [virtual] |
addVehicle(btActionInterface *vehicle) | btDiscreteDynamicsWorld | [virtual] |
applyGravity() | btDiscreteDynamicsWorld | [virtual] |
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration) | btCollisionWorld | |
btDiscreteDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration) | btDiscreteDynamicsWorld | |
btDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration) | btDynamicsWorld | [inline] |
calculateSimulationIslands() | btDiscreteDynamicsWorld | [protected, virtual] |
clearForces() | btDiscreteDynamicsWorld | [virtual] |
contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback) | btCollisionWorld | |
contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback) | btCollisionWorld | |
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const | btCollisionWorld | |
debugDrawConstraint(btTypedConstraint *constraint) | btDiscreteDynamicsWorld | |
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color) | btCollisionWorld | [virtual] |
debugDrawWorld() | btDiscreteDynamicsWorld | [virtual] |
getBroadphase() const | btCollisionWorld | [inline] |
getBroadphase() | btCollisionWorld | [inline] |
getCollisionObjectArray() | btCollisionWorld | [inline] |
getCollisionObjectArray() const | btCollisionWorld | [inline] |
getCollisionWorld() | btDiscreteDynamicsWorld | [inline] |
getConstraint(int index) | btDiscreteDynamicsWorld | [virtual] |
getConstraint(int index) const | btDiscreteDynamicsWorld | [virtual] |
getConstraintSolver() | btDiscreteDynamicsWorld | [virtual] |
getDebugDrawer() | btCollisionWorld | [inline, virtual] |
getDispatcher() | btCollisionWorld | [inline] |
getDispatcher() const | btCollisionWorld | [inline] |
getDispatchInfo() | btCollisionWorld | [inline] |
getDispatchInfo() const | btCollisionWorld | [inline] |
getForceUpdateAllAabbs() const | btCollisionWorld | [inline] |
getGravity() const | btDiscreteDynamicsWorld | [virtual] |
getNumCollisionObjects() const | btCollisionWorld | [inline] |
getNumConstraints() const | btDiscreteDynamicsWorld | [virtual] |
getPairCache() | btCollisionWorld | [inline] |
getSimulationIslandManager() | btDiscreteDynamicsWorld | [inline] |
getSimulationIslandManager() const | btDiscreteDynamicsWorld | [inline] |
getSolverInfo() | btDynamicsWorld | [inline] |
getSynchronizeAllMotionStates() const | btDiscreteDynamicsWorld | [inline] |
getWorldType() const | btDiscreteDynamicsWorld | [inline, virtual] |
getWorldUserInfo() const | btDynamicsWorld | [inline] |
integrateTransforms(btScalar timeStep) | btDiscreteDynamicsWorld | [protected, virtual] |
internalSingleStepSimulation(btScalar timeStep) | btDiscreteDynamicsWorld | [protected, virtual] |
m_actions | btDiscreteDynamicsWorld | [protected] |
m_broadphasePairCache | btCollisionWorld | [protected] |
m_collisionObjects | btCollisionWorld | [protected] |
m_constraints | btDiscreteDynamicsWorld | [protected] |
m_constraintSolver | btDiscreteDynamicsWorld | [protected] |
m_debugDrawer | btCollisionWorld | [protected] |
m_dispatcher1 | btCollisionWorld | [protected] |
m_dispatchInfo | btCollisionWorld | [protected] |
m_forceUpdateAllAabbs | btCollisionWorld | [protected] |
m_gravity | btDiscreteDynamicsWorld | [protected] |
m_internalPreTickCallback | btDynamicsWorld | [protected] |
m_internalTickCallback | btDynamicsWorld | [protected] |
m_islandManager | btDiscreteDynamicsWorld | [protected] |
m_localTime | btDiscreteDynamicsWorld | [protected] |
m_nonStaticRigidBodies | btDiscreteDynamicsWorld | [protected] |
m_ownsConstraintSolver | btDiscreteDynamicsWorld | [protected] |
m_ownsIslandManager | btDiscreteDynamicsWorld | [protected] |
m_profileTimings | btDiscreteDynamicsWorld | [protected] |
m_solverInfo | btDynamicsWorld | [protected] |
m_stackAlloc | btCollisionWorld | [protected] |
m_synchronizeAllMotionStates | btDiscreteDynamicsWorld | [protected] |
m_worldUserInfo | btDynamicsWorld | [protected] |
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | [static] |
performDiscreteCollisionDetection() | btCollisionWorld | [virtual] |
predictUnconstraintMotion(btScalar timeStep) | btDiscreteDynamicsWorld | [protected, virtual] |
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | btCollisionWorld | [virtual] |
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | btCollisionWorld | [static] |
removeAction(btActionInterface *) | btDiscreteDynamicsWorld | [virtual] |
removeCharacter(btActionInterface *character) | btDiscreteDynamicsWorld | [virtual] |
removeCollisionObject(btCollisionObject *collisionObject) | btDiscreteDynamicsWorld | [virtual] |
removeConstraint(btTypedConstraint *constraint) | btDiscreteDynamicsWorld | [virtual] |
removeRigidBody(btRigidBody *body) | btDiscreteDynamicsWorld | [virtual] |
removeVehicle(btActionInterface *vehicle) | btDiscreteDynamicsWorld | [virtual] |
saveKinematicState(btScalar timeStep) | btDiscreteDynamicsWorld | [protected, virtual] |
serialize(btSerializer *serializer) | btDiscreteDynamicsWorld | [virtual] |
serializeCollisionObjects(btSerializer *serializer) | btCollisionWorld | [protected] |
serializeRigidBodies(btSerializer *serializer) | btDiscreteDynamicsWorld | [protected] |
setBroadphase(btBroadphaseInterface *pairCache) | btCollisionWorld | [inline] |
setConstraintSolver(btConstraintSolver *solver) | btDiscreteDynamicsWorld | [virtual] |
setDebugDrawer(btIDebugDraw *debugDrawer) | btCollisionWorld | [inline, virtual] |
setForceUpdateAllAabbs(bool forceUpdateAllAabbs) | btCollisionWorld | [inline] |
setGravity(const btVector3 &gravity) | btDiscreteDynamicsWorld | [virtual] |
setInternalTickCallback(btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false) | btDynamicsWorld | [inline] |
setNumTasks(int numTasks) | btDiscreteDynamicsWorld | [inline, virtual] |
setSynchronizeAllMotionStates(bool synchronizeAll) | btDiscreteDynamicsWorld | [inline] |
setWorldUserInfo(void *worldUserInfo) | btDynamicsWorld | [inline] |
solveConstraints(btContactSolverInfo &solverInfo) | btDiscreteDynamicsWorld | [protected, virtual] |
startProfiling(btScalar timeStep) | btDiscreteDynamicsWorld | [protected] |
stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)) | btDiscreteDynamicsWorld | [virtual] |
synchronizeMotionStates() | btDiscreteDynamicsWorld | [virtual] |
synchronizeSingleMotionState(btRigidBody *body) | btDiscreteDynamicsWorld | |
updateAabbs() | btCollisionWorld | [virtual] |
updateActions(btScalar timeStep) | btDiscreteDynamicsWorld | [protected] |
updateActivationState(btScalar timeStep) | btDiscreteDynamicsWorld | [protected] |
updateSingleAabb(btCollisionObject *colObj) | btCollisionWorld | |
updateVehicles(btScalar timeStep) | btDiscreteDynamicsWorld | [inline, virtual] |
~btCollisionWorld() | btCollisionWorld | [virtual] |
~btDiscreteDynamicsWorld() | btDiscreteDynamicsWorld | [virtual] |
~btDynamicsWorld() | btDynamicsWorld | [inline, virtual] |