btTriangleMesh.h
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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_TRIANGLE_MESH_H
00017 #define BT_TRIANGLE_MESH_H
00018 
00019 #include "btTriangleIndexVertexArray.h"
00020 #include "LinearMath/btVector3.h"
00021 #include "LinearMath/btAlignedObjectArray.h"
00022 
00027 class btTriangleMesh : public btTriangleIndexVertexArray
00028 {
00029         btAlignedObjectArray<btVector3> m_4componentVertices;
00030         btAlignedObjectArray<float>             m_3componentVertices;
00031 
00032         btAlignedObjectArray<unsigned int>              m_32bitIndices;
00033         btAlignedObjectArray<unsigned short int>                m_16bitIndices;
00034         bool    m_use32bitIndices;
00035         bool    m_use4componentVertices;
00036         
00037 
00038         public:
00039                 btScalar        m_weldingThreshold;
00040 
00041                 btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true);
00042 
00043                 bool    getUse32bitIndices() const
00044                 {
00045                         return m_use32bitIndices;
00046                 }
00047 
00048                 bool    getUse4componentVertices() const
00049                 {
00050                         return m_use4componentVertices;
00051                 }
00054                 void    addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
00055                 
00056                 int getNumTriangles() const;
00057 
00058                 virtual void    preallocateVertices(int numverts){(void) numverts;}
00059                 virtual void    preallocateIndices(int numindices){(void) numindices;}
00060 
00062                 int             findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
00064                 void    addIndex(int index);
00065                 
00066 };
00067 
00068 #endif //BT_TRIANGLE_MESH_H
00069 
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Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Wed Oct 31 2012 07:54:31