, including all inherited members.
| det() const | mat4 | [inline] |
| identity() | mat4 | [inline] |
| inverse() const | mat4 | [inline] |
| look_at(const vec3 &eye, const vec3 &dir, const vec3 &up) | mat4 | [inline] |
| look_at(const float *eye, const float *dir, const float *up) | mat4 | [inline] |
| mat | mat4 | |
| mat4() | mat4 | [inline] |
| mat4(const vec3 &v) | mat4 | [inline] |
| mat4(float x, float y, float z) | mat4 | [inline] |
| mat4(const vec3 &axis, float angle) | mat4 | [inline] |
| mat4(float x, float y, float z, float angle) | mat4 | [inline] |
| mat4(const mat3 &m) | mat4 | [inline] |
| mat4(const float *m) | mat4 | [inline] |
| mat4(const mat4 &m) | mat4 | [inline] |
| operator const float *() const | mat4 | [inline] |
| operator float *() | mat4 | [inline] |
| operator*(const vec3 &v) const | mat4 | [inline] |
| operator*(const vec4 &v) const | mat4 | [inline] |
| operator*(float f) const | mat4 | [inline] |
| operator*(const mat4 &m) const | mat4 | [inline] |
| operator*=(float f) | mat4 | [inline] |
| operator*=(const mat4 &m) | mat4 | [inline] |
| operator+(const mat4 &m) const | mat4 | [inline] |
| operator+=(const mat4 &m) | mat4 | [inline] |
| operator-(const mat4 &m) const | mat4 | [inline] |
| operator-=(const mat4 &m) | mat4 | [inline] |
| operator[](int i) | mat4 | [inline] |
| operator[](int i) const | mat4 | [inline] |
| perspective(float fov, float aspect, float znear, float zfar) | mat4 | [inline] |
| reflect(const vec4 &plane) | mat4 | [inline] |
| reflect(float x, float y, float z, float w) | mat4 | [inline] |
| rotate(const vec3 &axis, float angle) | mat4 | [inline] |
| rotate(float x, float y, float z, float angle) | mat4 | [inline] |
| rotate_x(float angle) | mat4 | [inline] |
| rotate_y(float angle) | mat4 | [inline] |
| rotate_z(float angle) | mat4 | [inline] |
| rotation() const | mat4 | [inline] |
| scale(const vec3 &v) | mat4 | [inline] |
| scale(float x, float y, float z) | mat4 | [inline] |
| translate(const vec3 &v) | mat4 | [inline] |
| translate(float x, float y, float z) | mat4 | [inline] |
| transpose() const | mat4 | [inline] |
| transpose_rotation() const | mat4 | [inline] |
| zero() | mat4 | [inline] |