cross(tgVector3 v) | TomGine::tgVector3 | |
cross(tgVector3 v1, tgVector3 v2) | TomGine::tgVector3 | [static] |
dot(tgVector3 v) | TomGine::tgVector3 | |
length() | TomGine::tgVector3 | |
normalize() | TomGine::tgVector3 | |
operator*(tgVector3 v) | TomGine::tgVector3 | |
operator*(float m) | TomGine::tgVector3 | |
operator+(tgVector3 v) | TomGine::tgVector3 | |
operator-(tgVector3 v) | TomGine::tgVector3 | |
operator/(float m) | TomGine::tgVector3 | |
operator=(tgVector3 v) | TomGine::tgVector3 | |
rotate(float fAngle, tgVector3 vAxis) | TomGine::tgVector3 | |
rotateX(float fAngle) | TomGine::tgVector3 | |
rotateY(float fAngle) | TomGine::tgVector3 | |
rotateZ(float fAngle) | TomGine::tgVector3 | |
setLength(float l) | TomGine::tgVector3 | |
tgVector3() | TomGine::tgVector3 | |
tgVector3(float all) | TomGine::tgVector3 | |
tgVector3(float x, float y, float z) | TomGine::tgVector3 | |
x | TomGine::tgVector3 | |
y | TomGine::tgVector3 | |
z | TomGine::tgVector3 |