, including all inherited members.
bind() | TomGine::tgShader | |
dumpVars() | TomGine::tgShader | |
fragment | TomGine::tgShader | [private] |
getAttribLoc(const char *) | TomGine::tgShader | |
getStatus() | TomGine::tgShader | |
getUniformLoc(const char *) | TomGine::tgShader | |
printInfoLog(GLhandleARB obj, const char *msg,...) | TomGine::tgShader | |
program | TomGine::tgShader | [private] |
setUniform(const char *, int) | TomGine::tgShader | |
setUniform(const char *, unsigned) | TomGine::tgShader | |
setUniform(const char *, int, const int *) | TomGine::tgShader | |
setUniform(const char *, float) | TomGine::tgShader | |
setUniform(const char *, int, const float *) | TomGine::tgShader | |
setUniform(const char *, vec2) | TomGine::tgShader | |
setUniform(const char *var, int n, vec2 *f) | TomGine::tgShader | |
setUniform(const char *, vec3) | TomGine::tgShader | |
setUniform(const char *var, int n, vec3 *f) | TomGine::tgShader | |
setUniform(const char *, vec4) | TomGine::tgShader | |
setUniform(const char *var, int n, vec4 *f) | TomGine::tgShader | |
setUniform(const char *, mat3, bool transpose=false) | TomGine::tgShader | |
setUniform(const char *var, int n, mat3 *f, bool transpose) | TomGine::tgShader | |
setUniform(const char *, mat4, bool transpose=false) | TomGine::tgShader | |
setUniform(const char *var, int n, mat4 *f, bool transpose) | TomGine::tgShader | |
tgShader(const char *vertex_file=NULL, const char *fragment_file=NULL, const char *header=NULL) | TomGine::tgShader | |
unbind() | TomGine::tgShader | |
vertex | TomGine::tgShader | [private] |
~tgShader() | TomGine::tgShader | |