#include <blort/Recognizer3D/PNamespace.hh>
#include <blort/Recognizer3D/Except.hh>
#include <blort/Recognizer3D/Array.hh>
#include <blort/Recognizer3D/Vector2.hh>
#include <opencv2/opencv.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <blort/Recognizer3D/Geometry.ic>
Go to the source code of this file.
Namespaces | |
namespace | P |
Functions | |
void | P::AngleHalf (const Vector2 &p1, const Vector2 &p2, const Vector2 &p3, Vector2 &p4) |
double | P::AngleRAD (const Vector2 &p1, const Vector2 &p2, const Vector2 &p3) |
void | P::ChainHull2D (Array< Vector2 > &p, Array< Vector2 > &h) |
void | P::ConvexHull (Array< Vector2 > &p, Array< Vector2 > &h) |
int | P::IMax (int i1, int i2) |
int | P::IMin (int i1, int i2) |
int | P::IModp (int i, int j) |
double | P::IsLeft (Vector2 p0, Vector2 p1, Vector2 p2) |
int | P::IWrap (int ival, int ilo, int ihi) |