Line.h
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00001 #ifndef __Line_H__
00002 #define __Line_H__
00003 
00004 #include "Vector2.h"
00005 #include "Edge.h"
00006 
00007 #include <cmath>
00008 
00009 namespace EdgeDetection
00010 {
00011         // Represents a line in two-dimensional space.
00012         class Line
00013         {
00014                 private: double factorX;
00015                 private: double factorY;
00016                 private: double offset;
00017 
00018                 public: double GetFactorX() { return factorX; }
00019                 public: double GetFactorY() { return factorY; }
00020                 public: double GetOffset() { return offset; }
00021 
00022                 public: Line()
00023                 {
00024                         this->factorX = 0;
00025                         this->factorY = 0;
00026                         this->offset = 0;
00027                 }
00028                 public: Line(double factorX, double factorY, double offset)
00029                 {
00030                         if (factorX == 0 && factorY == 0) throw "The parameters 'factorX' and 'factorY' cannot both be 0.";
00031 
00032                         this->factorX = factorX;
00033                         this->factorY = factorY;
00034                         this->offset = offset;
00035                 }
00036                 public: ~Line() { }
00037 
00038                 public: double GetSide(Vector2 position)
00039                 {
00040                         return factorX * position.GetX() + factorY * position.GetY() + offset;
00041                 }
00042 
00043                 public: static Line FromEdge(Edge edge)
00044                 {
00045                         Vector2 start, end;
00046 
00047                         if (edge.GetOffset() == 0)
00048                         {
00049                                 start = Vector2(edge.GetAngle() - 0.5 * M_PI);
00050                                 end = Vector2(edge.GetAngle() + 0.5 * M_PI);
00051                         }
00052                         if (edge.GetOffset() < 0)
00053                         {
00054                                 start = Vector2::Multiply(2 * edge.GetOffset(), Vector2(edge.GetAngle() + M_PI / 3));
00055                                 end = Vector2::Multiply(2 * edge.GetOffset(), Vector2(edge.GetAngle() - M_PI / 3));
00056                         }
00057                         if (edge.GetOffset() > 0)
00058                         {
00059                                 start = Vector2::Multiply(2 * edge.GetOffset(), Vector2(edge.GetAngle() - M_PI / 3));
00060                                 end = Vector2::Multiply(2 * edge.GetOffset(), Vector2(edge.GetAngle() + M_PI / 3));
00061                         }
00062 
00063                         return Line(end.GetY() - start.GetY(), start.GetX() - end.GetX(), end.GetX() * start.GetY() - start.GetX() * end.GetY());
00064                 }
00065                 public: static Line Normalize(Line line)
00066                 {
00067                         if (line.offset != 0) return Line(line.factorX / line.offset, line.factorY / line.offset, line.offset / line.offset);
00068                         if (line.factorX != 0) return Line(line.factorX / line.factorX, line.factorY / line.factorX, line.offset / line.factorX);
00069                         if (line.factorY != 0) return Line(line.factorX / line.factorY, line.factorY / line.factorY, line.offset / line.factorY);
00070 
00071                         throw "Invalid operation.";
00072                 }
00073                 public: static bool AreParallel(Line line1, Line line2)
00074                 {
00075                         return line1.factorX * line2.factorY - line1.factorY * line2.factorX == 0;
00076                 }
00077                 public: static Vector2 Intersect(Line line1, Line line2)
00078                 {
00079                         double determinant = line1.factorX * line2.factorY - line1.factorY * line2.factorX;
00080                         double determinant1 = line1.factorY * line2.offset - line1.offset * line2.factorY;
00081                         double determinant2 = line1.offset * line2.factorX - line1.factorX * line2.offset;
00082 
00083                         if (determinant == 0) throw "The given lines are parallel.";
00084 
00085                         return Vector2(determinant1 / determinant, determinant2 / determinant);
00086                 }
00087         };
00088 };
00089 
00090 #endif
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aruco_pose
Author(s): Julian Brunner
autogenerated on Thu May 23 2013 12:15:46