operator!=(const Pose3D &that) const | Position::Pose3D | [inline] |
operator+(const Pose3D &that) const | Position::Pose3D | [inline] |
operator-(const Pose3D &that) const | Position::Pose3D | [inline] |
operator==(const Pose3D &that) const | Position::Pose3D | [inline] |
pitch | Position::Pose3D | |
Pose3D(void) | Position::Pose3D | [inline] |
Pose3D(const Pose3D ©) | Position::Pose3D | [inline] |
Pose3D(double _x, double _y, double _z, double _roll, double _pitch, double _yaw) | Position::Pose3D | [inline] |
roll | Position::Pose3D | |
x | Position::Pose3D | |
y | Position::Pose3D | |
yaw | Position::Pose3D | |
z | Position::Pose3D |