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bitsBelowThreshold(unsigned int n, unsigned int bit_threshold) | voxel_grid::VoxelGrid | [inline] |
bresenham3D(ActionType at, OffA off_a, OffB off_b, OffC off_c, unsigned int abs_da, unsigned int abs_db, unsigned int abs_dc, int error_b, int error_c, int offset_a, int offset_b, int offset_c, unsigned int &offset, unsigned int &z_mask, unsigned int max_length=UINT_MAX) | voxel_grid::VoxelGrid | [inline, private] |
clearVoxel(unsigned int x, unsigned int y, unsigned int z) | voxel_grid::VoxelGrid | [inline] |
clearVoxelColumn(unsigned int index) | voxel_grid::VoxelGrid | [inline] |
clearVoxelInMap(unsigned int x, unsigned int y, unsigned int z) | voxel_grid::VoxelGrid | [inline] |
clearVoxelLine(double x0, double y0, double z0, double x1, double y1, double z1, unsigned int max_length=UINT_MAX) | voxel_grid::VoxelGrid | |
clearVoxelLineInMap(double x0, double y0, double z0, double x1, double y1, double z1, unsigned char *map_2d, unsigned int unknown_threshold, unsigned int mark_threshold, unsigned char free_cost=0, unsigned char unknown_cost=255, unsigned int max_length=UINT_MAX) | voxel_grid::VoxelGrid | |
costmap | voxel_grid::VoxelGrid | [private] |
data_ | voxel_grid::VoxelGrid | [private] |
getData() | voxel_grid::VoxelGrid | [inline] |
getVoxel(unsigned int x, unsigned int y, unsigned int z, unsigned int size_x, unsigned int size_y, unsigned int size_z, const uint32_t *data) | voxel_grid::VoxelGrid | [inline, static] |
getVoxel(unsigned int x, unsigned int y, unsigned int z) | voxel_grid::VoxelGrid | |
getVoxelColumn(unsigned int x, unsigned int y, unsigned int unknown_threshold=0, unsigned int marked_threshold=0) | voxel_grid::VoxelGrid | |
markVoxel(unsigned int x, unsigned int y, unsigned int z) | voxel_grid::VoxelGrid | [inline] |
markVoxelInMap(unsigned int x, unsigned int y, unsigned int z, unsigned int marked_threshold) | voxel_grid::VoxelGrid | [inline] |
markVoxelLine(double x0, double y0, double z0, double x1, double y1, double z1, unsigned int max_length=UINT_MAX) | voxel_grid::VoxelGrid | |
max(unsigned int x, unsigned int y) | voxel_grid::VoxelGrid | [inline, private] |
numBits(unsigned int n) | voxel_grid::VoxelGrid | [inline, static] |
printColumnGrid() | voxel_grid::VoxelGrid | |
printVoxelGrid() | voxel_grid::VoxelGrid | |
raytraceLine(ActionType at, double x0, double y0, double z0, double x1, double y1, double z1, unsigned int max_length=UINT_MAX) | voxel_grid::VoxelGrid | [inline] |
reset() | voxel_grid::VoxelGrid | |
resize(unsigned int size_x, unsigned int size_y, unsigned int size_z) | voxel_grid::VoxelGrid | |
sign(int i) | voxel_grid::VoxelGrid | [inline, private] |
size_x_ | voxel_grid::VoxelGrid | [private] |
size_y_ | voxel_grid::VoxelGrid | [private] |
size_z_ | voxel_grid::VoxelGrid | [private] |
sizeX() | voxel_grid::VoxelGrid | |
sizeY() | voxel_grid::VoxelGrid | |
sizeZ() | voxel_grid::VoxelGrid | |
VoxelGrid(unsigned int size_x, unsigned int size_y, unsigned int size_z) | voxel_grid::VoxelGrid | |
~VoxelGrid() | voxel_grid::VoxelGrid |