#include <vcg/space/index/grid_static_ptr.h>#include <vcg/math/base.h>#include <vcg/math/matrix.h>#include <vcg/simplex/face/topology.h>#include <vcg/simplex/face/pos.h>#include <vcg/simplex/face/jumping_pos.h>#include <vcg/container/simple_temporary_data.h>#include <vcg/complex/trimesh/update/normal.h>#include <vcg/complex/trimesh/point_sampling.h>#include <vcg/complex/trimesh/append.h>#include <vcg/complex/intersection.h>#include <vcg/complex/trimesh/inertia.h>#include <vcg/math/matrix33.h>
Go to the source code of this file.
Classes | |
| struct | vcg::tri::UpdateCurvature< MeshType >::AdjVertex |
| class | vcg::tri::UpdateCurvature< MeshType >::AreaData |
| class | vcg::tri::UpdateCurvature< MeshType > |
| Management, updating and computation of per-vertex and per-face normals. More... | |
Namespaces | |
| namespace | vcg |
* | |
| namespace | vcg::tri |