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00001 /********************************************************************* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2009, Willow Garage, Inc. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of the Willow Garage nor the names of its 00018 * contributors may be used to endorse or promote products derived 00019 * from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 *********************************************************************/ 00034 00037 #ifndef NUMERICAL_DIFFERENTIATION_SPLINE_SMOOTHER_H_ 00038 #define NUMERICAL_DIFFERENTIATION_SPLINE_SMOOTHER_H_ 00039 00040 #include <spline_smoother/spline_smoother.h> 00041 #include <spline_smoother/spline_smoother_utils.h> 00042 00043 namespace spline_smoother 00044 { 00045 00049 template <typename T> 00050 class NumericalDifferentiationSplineSmoother: public SplineSmoother<T> 00051 { 00052 public: 00053 NumericalDifferentiationSplineSmoother(); 00054 virtual ~NumericalDifferentiationSplineSmoother(); 00055 00056 virtual bool smooth(const T& trajectory_in, 00057 T& trajectory_out) const; 00058 }; 00059 00060 template <typename T> 00061 NumericalDifferentiationSplineSmoother<T>::NumericalDifferentiationSplineSmoother() 00062 { 00063 } 00064 00065 template <typename T> 00066 NumericalDifferentiationSplineSmoother<T>::~NumericalDifferentiationSplineSmoother() 00067 { 00068 } 00069 00070 template <typename T> 00071 bool NumericalDifferentiationSplineSmoother<T>::smooth(const T& trajectory_in, 00072 T& trajectory_out) const 00073 { 00074 bool success = true; 00075 int size = trajectory_in.trajectory.points.size(); 00076 int num_traj = trajectory_in.trajectory.joint_names.size(); 00077 trajectory_out = trajectory_in; 00078 00079 if (!checkTrajectoryConsistency(trajectory_out)) 00080 return false; 00081 00082 // keep the first and last velocities intact 00083 00084 // for every point in time: 00085 for (int i=1; i<size-1; ++i) 00086 { 00087 double dt1 = (trajectory_in.trajectory.points[i].time_from_start - trajectory_in.trajectory.points[i-1].time_from_start).toSec(); 00088 double dt2 = (trajectory_in.trajectory.points[i+1].time_from_start - trajectory_in.trajectory.points[i].time_from_start).toSec(); 00089 00090 // for every (joint) trajectory 00091 for (int j=0; j<num_traj; ++j) 00092 { 00093 double dx1 = trajectory_in.trajectory.points[i].positions[j] - trajectory_in.trajectory.points[i-1].positions[j]; 00094 double dx2 = trajectory_in.trajectory.points[i+1].positions[j] - trajectory_in.trajectory.points[i].positions[j]; 00095 00096 double v1 = dx1/dt1; 00097 double v2 = dx2/dt2; 00098 00099 trajectory_out.trajectory.points[i].velocities[j] = 0.5*(v1 + v2); 00100 } 00101 } 00102 00103 // all accelerations are 0 for now: 00104 for (int i=0; i<size; i++) 00105 for (int j=0; j<num_traj; j++) 00106 trajectory_out.trajectory.points[i].accelerations[j] = 0.0; 00107 00108 return success; 00109 } 00110 } 00111 00112 #endif /* NUMERICAL_DIFFERENTIATION_SPLINE_SMOOTHER_H_ */